@MostAwesomeDude I think you pointed out a major issue with social games in general, which is that across the industry, free-to-pay conversion rates are only about 2% and player only generate about $1 ARPU/month, meaning, to turn your game into a viable business, you need to have a ton of players or as you put it, "...you really want as many potential wallets as possible." There are a few new monetization methods out…
> I know the knee jerk reaction is to think you can't do that without a license and that obtaining a license is nearly impossible Actually my knee jerk reaction is that it's undoubtedly illegal for US developers to offer real money gambling in their games (at least, to US players).
It's a big world out there. In fact, the market out side of the US is huge. Even Zynga has more players outside of the US than inside of the US (60% Ex-US). The opportunity to go into the Ex-US market where one can make 300X more ARPU/month than in the US is massive.