The Matrix Is Unreal
81–90 of 237 posts
Re: The Matrix Is Unreal
#82Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
Re: The Matrix Is Unreal
#83Real time de-ageing + Zoom + remote job = less age discrimination. Have it randomize other characteristics during job interviews to remove other forms of discrimination too.
Re: The Matrix Is Unreal
#84Keanu looked insanely good at the beginning of the white room scene, but then I realized it was real footage when they switched to the uncanny-valley-esque version at 1:41… https://www.youtube.com/watch?v=WU0gvPcc3jQ
The article seems to suggest that's all real-time rendering though?
Re: The Matrix Is Unreal
#85It’s notable that they mention the problems de-aging Keanu which really contrasts to the “Keanu is immortal” meme from a few years back. I guess age finally caught up to him.
Re: The Matrix Is Unreal
#86Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
> the human walks against an object, and she does this standard video game 0 mph duck-walk Is that really part of what uncanny valley represents now? I feel like we're moving the goal posts. Fifteen years ago the characters really could be uncanny and disturbing. I don't get that anymore. I feel like it's very close to real, but not real. However, it's in no way off-putting or weirdly creepy.
Re: The Matrix Is Unreal
#87Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
There's not a whole lot of good physics libraries to run on GPUs just yet, and lots of the physics you would want can absolutely eat up 16-64 cores of a CPU to get a somewhat decent frame rate with high realism. Similar to ray-tracing, where you get great realism, but it is just an absolute resource hog. The number of vertices in soft-body physics animations come to mind. The real world has curves and deformations, a…
This is why I'm most excited for high-core counts leading to game development that allows these kinds of things to run in their own hardware threads. Imagine a world where each of those 100 NPCs has hair simulated on one thread, clothing simulated in another, world interaction on another, even AI generation on its own thread.
It's crazy just looking 10-20 years back and seeing where we are today. Compare this tech demo to Skyrim (2011) or GTA III (2001) and it's just incredible that we're looking at photorealistic, ray-traced, real-time "gameplay" like this on a home video game console. Or just compare GPU specs, the GeForce3 (2001), GTX 580 (2011), and RTX 3090 (2021) all have texture fill rates of 1.92, 49.41, and 556.0 GTexel/s respectively, with similar increases in raw floating-point performance. The future is exciting.
Re: The Matrix Is Unreal
#88The Verge also did an interview with Keanu Reeves and Carrie-Anne Moss on the process of creating the demo which is quite interesting to watch, too [2].
[1] https://www.unrealengine.com/en-US/blog/introducing-the-matr...
Re: The Matrix Is Unreal
#89Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
Why is the original Jurassic Park (1993) still some of the best CGI to date?
Re: The Matrix Is Unreal
#90Earlier quoted context omitted.
> the human walks against an object, and she does this standard video game 0 mph duck-walk Is that really part of what uncanny valley represents now? I feel like we're moving the goal posts. Fifteen years ago the characters really could be uncanny and disturbing. I don't get that anymore. I feel like it's very close to real, but not real. However, it's in no way off-putting or weirdly creepy.
I get the uncanney-valley feel just from the face stills. Watching the demo, I find it very impressive. Still in the valley, they key word being "still" - I think they managed to get past the bottom and are now climbing up.