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Doodle or Die - our "bizarrely addictive" Node Knockout game

doodle.no.de

61–70 of 71 posts

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#62
I think it would be good if you added support for (or just switched to :) ) starting with a description rather than starting with a drawing. I think that tends to be funnier. Especially here -- the drawing interface is annoying, so people will start with something that's easy to draw rather than something more interesting. (Whereas I think people will be more willing to draw something complicated if they already have a description. I certainly am. :) )

Edit: Might I also add, that starting with simpler things is implicitly encouraged also means you get long chains of things like "balloon... balloon... balloon...".

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#63
Also, there's no surprise that it's addictive, because you didn't include a natural place to stop. Every time you submit something, you're immediately given something new to do, no break inbetween! Of course people are going to have a hard time stopping.

Edit: Let me also add, it's not immediately obvious that there's a way to see what becomes of your chains if you don't keep going.

(Also there's too many people who will just totally ignore what they're supposed to do, but others have already said that and I have no idea what you can actually do about that.)

Edit: Also, the mismatch between the drawing box size and the display box size can be a problem if the boundaries of the picture matter.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#66
Couldn't sleep last night, stumbled across this, laughed my ass off until I was tired, slept like a baby. Great fun, and thank God for making so many people hilariously terrible drawers.

And wondered what would result if we could have a chain with say Vermeer/Michelangelo/Da Vinci/etc. In fact the history of art can be summarized as a doodle chain, if we want to be very silly!

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#67
post #53

Oops, I think I just broke it. I scrolled right down the list of past chains (utterly ingenious, by the way) before finishing my newest task and submitting it, and now I get an internal server error.

I get one too t.t

I fixed the error - the logs were too damn big. I should have turned off 100% logging. I'll fix after the competition is over.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#68
post #60

Earlier quoted context omitted.

Part of the issue might be that Joyent's virtual Node servers, at least the ones used by Node Knockout competitors, have 120 megs RAM.

That makes sense. I didn't know that. Thanks.

And we coded it in 8 hours, at a noisy bar in DC, using an tethered iPhone for internet. There's no caching, no compression, heck the images are stored as base64 in mogo as strings. We had NO IDEA this thing would take off the way it did.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#70
Two ideas. Maybe some people would like only to draw or only to describe doodles. Though I don't know how this would affect the game. And a troll button for marking intentional chain-breakers. If enough people mark the troll then you could remove his image/description and recover the chain.

Some of my favorite (parts of) chains: http://i.imgur.com/52307.png http://i.imgur.com/SnT6r.png http://i.imgur.com/KhMql.png

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