Doodle or Die - our "bizarrely addictive" Node Knockout game
51–60 of 71 posts
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#52You can greatly decrease your load by making each thread link-able and then linking to each, not displaying _all_ of them each time.
Thanks for the suggestion. We plan on doing that after the competition. It's crazy that it works at all the way it is now. What you see was built in about 8 hours, at a bar, using an iPhone for internet.
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#53Oops, I think I just broke it. I scrolled right down the list of past chains (utterly ingenious, by the way) before finishing my newest task and submitting it, and now I get an internal server error.
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#54I'm happy to answer any questions about the game or using Node.
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#55Earlier quoted context omitted.
Or it was coded in 8 hours. . .
But isn't this one of the selling points of node.js? From their site: "Node's goal is to provide an easy way to build scalable network programs. In the "hello world" web server example above, many client connections can be handled concurrently." I've noticed a few sites hosted at no.de go down after hitting the HN front page. I'd like to know the answers to the questions posed by the grandparent.
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#56I'm kind of impressed with how quickly I encountered dicks. I guess this is chat roulette 2.0. Really fun and impressive work otherwise though.
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#57Oops, I think I just broke it. I scrolled right down the list of past chains (utterly ingenious, by the way) before finishing my newest task and submitting it, and now I get an internal server error.
edit: oh wait, it's back up
edit2: damn, down again. Express error: http://cl.ly/2d122W2x3l0y253o0y3O
Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#58Express 500 Error: notConnected
at [object Object].executeCommand (/home/node/local/lib/node_modules/mongodb/lib/mongodb/db.js:708:41)
at Collection.findOne (/home/node/local/lib/node_modules/mongodb/lib/mongodb/collection.js:753:11)
at /home/node/local/lib/node_modules/connect-mongo/lib/connect-mongo.js:143:16
at MongoStore._get_collection (/home/node/local/lib/node_modules/connect-mongo/lib/connect-mongo.js:92:19)
at MongoStore.get (/home/node/local/lib/node_modules/connect-mongo/lib/connect-mongo.js:142:8)
at Object.session [as handle] (/home/node/local/lib/node_modules/express/node_modules/connect/lib/middleware/session.js:319:11)
at next (/home/node/local/lib/node_modules/express/node_modules/connect/lib/http.js:198:15)
at IncomingMessage. (/home/node/local/lib/node_modules/express/node_modules/connect/lib/middleware/bodyParser.js:74:9)
at IncomingMessage.emit (events.js:61:17)
at HTTPParser.onMessageComplete (http.js:133:23)Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#59Re: Doodle or Die - our "bizarrely addictive" Node Knockout game
#60Earlier quoted context omitted.
But isn't this one of the selling points of node.js? From their site: "Node's goal is to provide an easy way to build scalable network programs. In the "hello world" web server example above, many client connections can be handled concurrently." I've noticed a few sites hosted at no.de go down after hitting the HN front page. I'd like to know the answers to the questions posed by the grandparent.
Part of the issue might be that Joyent's virtual Node servers, at least the ones used by Node Knockout competitors, have 120 megs RAM.