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Doodle or Die - our "bizarrely addictive" Node Knockout game

doodle.no.de

41–50 of 71 posts

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#41
post #39
post #10

This is a favorite of mine, though I know it as "Eat Poo You Cat". A narrower marker or a real color selector would both be nice. The server appears to be down now, though.

It's a type of Exquisite corpse: http://en.wikipedia.org/wiki/Exquisite_cadaver According to wikipedia the original version was text only, while I think the pure image version is most common on the internet, but the alternating version is definitely the most fun to play! :) I've always thought a fascinating thing about the game is how certain images are so iconically associated with particular words that they'll make…

Unicorns also persist remarkably.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#43
Fantastic game. If I may, I would enjoy more colors, and/or overlapping colors to mix/kinda fight over transparency issus.. but that's just the wanna be painter in me. I want it to be more like actually painting.. and that just gave me a brilliant idea for destorying ms paint and whathaveyous....

also, my productivity just dropped to zero...

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#44

Fantastic game. If I may, I would enjoy more colors, and/or overlapping colors to mix/kinda fight over transparency issus.. but that's just the wanna be painter in me. I want it to be more like actually painting.. and that just gave me a brilliant idea for destorying ms paint and whathaveyous.... also, my productivity just dropped to zero...

And another idea. What if I wanted to compare my stream to my friends, see if we shared any common threads at one point?

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#45
Awesome, great work! One minor thing: if you draw outside of the canvas you lose the drag event and have to click to draw again. Makes drawing in large areas frustrating.

I was also confused what the ordering was, and I still find the output a bit difficult to follow. I didn't know if I should find my picture and read up, or read down.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#48

You can greatly decrease your load by making each thread link-able and then linking to each, not displaying _all_ of them each time.

Thanks for the suggestion.

We plan on doing that after the competition. It's crazy that it works at all the way it is now.

What you see was built in about 8 hours, at a bar, using an iPhone for internet.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#49
post #25

Earlier quoted context omitted.

Yeah but what does that mean: - the No.de instance is not good enough for that traffic - Node.js can't handle the traffic - the game doesn't scale

Or it was coded in 8 hours. . .

But isn't this one of the selling points of node.js? From their site:

"Node's goal is to provide an easy way to build scalable network programs. In the "hello world" web server example above, many client connections can be handled concurrently."

I've noticed a few sites hosted at no.de go down after hitting the HN front page. I'd like to know the answers to the questions posed by the grandparent.

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