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Do you ever avoid submitting something on HN so devs won't ruin it?

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161–170 of 312 posts

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#161

Earlier quoted context omitted.

It’s entirely possible that his colleagues have no desire to be helped, which can happen in a shitty organization.

Seems like better time spent on looking at how to get out of shitty org than gaming the system

Its funny how gaming the system is 'innovation' for bosses and 'cheating' for employees

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#162
post #149

Earlier quoted context omitted.

> This is the only argument I've seen opposing the removal of dislikes so far. Are there any others? Even silly reasons, anything other than "bad tutorials tho" Is that argument not enough? It is now harder to distinguish good videos in a video platform filled with sub-par content, any other argument would pale in comparison.

Edit: the dislike counter on this comment is 2, you can ignore it! At least here the site makes it hard to read if you're visually impaired. Now that's a dislike button! For me, no. I've never used the dislikes for this, it seems like such a crowbarred in reason everyone latched on to for lack of a better argument I tend to judge the content on the content

>> I tend to judge the content on the content

It's possible to do it for image and maybe even music, but as with videos, you'd have to spend time watching segments to get a sense of quality. That's arguably time consuming.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#163

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

A lot of people are assuming the worst intentions here but anyone who has worked in an enterprise knows sometimes it's useful to build tools for your use and not to share. The tool might not even be allowed, C# is probably not in the supported platforms and even if it was, getting it into the official repos can be arduous. If OP really cared about maximizing everyone's productivity of course they would share the tool…

In 1995 I had my workstation audited by the IT department. A couple of days later I'm called into a managers office and told that I'd broken policy by installing unlicensed software and that I'm in serious trouble (I was a subcontractor from the department major vendor, this manager couldn't actually discipline me in any meaningful way)

I hand wrote them licenses in perpetuity to the half-dozen utilities that I'd written. One was simply two API calls, it popped a message box, and if you hit ok, would restart windows without rebooting (win16)

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#164

Earlier quoted context omitted.

Making it broadly available could also potentially just set a new floor for productivity in an industry that doesn't always reward such gains commensurate with their value, i.e. you'd get an attaboy and "alright well now you can do three times as much work for the same pay!"

Isn’t that the whole point of software engineering? You should always be engineering yourself out of your current job. If I’m dealing with the same issues I have today, a year from now, then I’d view that as a personal failure.

Most technical jobs aren't like engineering, where the work-product is the process/design and the assumption is that the engineer will be moving on to a new design afterwards. This sounds more like a technician improving their personal set of tools, to me.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#165
post #130

Earlier quoted context omitted.

Why would you care? He's not actively harming his coworkers, he's doing what is asked of him work wise, and his colleagues presumably are too - and are themselves getting apparently slack jobs if there is 6hrs per day of easily automated work. Imagine if your coworker told management about an efficiency hack that made you responsible for 4x the output per day. Would you rather work with that person? Personally, I wou…

He/she is blocking a head count for a person who would improve the success of our team and our company. I prefer people who genuinely like to improve our whole environment than not. Sharing and caring!

Compensate people appropriately for their contribution, and they will contribute.

I prefer managers who pay me, rather than thank me.

No Bucks, No Buck Rodgers.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#166
post #158

Earlier quoted context omitted.

And then what? What makes you think the leaders/rulers of our society will then somehow “pay us back”? You’ll just end up broke and without a job.

I don't want to do bullshit work just to be entertained. I want a society were no one needs to work and we only reach it when the amount of people we need is getting so much less that our society needs to rethink this "work". Without a job? My work ethic is to work in a way that I'm not needed. And still I'm needed but instead of doing the same old shit everyday I can innovate because I don't need to fix old shitty w…

You're actually right. The goal is to automate all work to the point there is no need for an economy. In a post-scarcity society there is no need to economize.

However, it's a mistake to believe the rich and powerful will allow such a society to exist since they'd be powerless in it. They will impose artificial scarcity on it in order to maintain the existence of capitalism and their fortunes. Just look at how copyright is ruining free computing and the free internet.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#167

Earlier quoted context omitted.

I could see not wanting to support a tool. I've written tools that automate processes in useful ways but the interfaces aren't perfect and you need some base knowledge to understand how they work. I don't want to spend my time improving and supporting those tools. I wrote them to reduce the amount of work I have to do, not add yet another responsibility. I've also made the mistake of sharing my tools only to find cri…

If the incentives are right, that effort is worth it. By incentives I'm not talking about a $15 TGIFridays gift card and a mention at the company meeting, I mean a meaningful portion of the value generated, rewarded quickly not "maybe next annual review". Many organizations punish the members who work hard with more uncompensated work like you have described.

Oh for sure. If they offered stock or options I'd take them up on it. Cash? I already make a good salary. Kudos? lol.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#168
Dude it's like thinking blacks or women should help each other. I was born in Normandy, live in China, and work in a bank. Being a dev is like quite low on what will impact my social behaviour :s And I bet you and me are like aliens on every but maybe some agreement on programming which may not even be certain.

So dont dream, nobody cares, and Im sure big successful devs like Youtube dev can take it and smile a little seeing how small the critic vs how big the reach of the product :D

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#169
post #4
post #2

There's already extensions to bring back the dislikes. Last I heard they're removing them from the YouTube API in three months. And yes, I don't post things here because I don't want to get hacked. Lots of big brains here.

You could create like a 3rd party like dislike service... That sends two requests one to YT and one to your 3p service that stores the count in a redis key value store with the id of the video and the count.

I think you are overestimating how many people care about the dislike count. Of course there's a bunch of people who are loud but I doubt most regular users care.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#170
post #124

Earlier quoted context omitted.

We are writing software! It's our fucking job to optimize the world around us. How do you think can we, as a society, advance while doing bullshit jobs? Make me obsolete!

And then what? What makes you think the leaders/rulers of our society will then somehow “pay us back”? You’ll just end up broke and without a job.

2/3 of all jobs are widely accepted to add no value to society[1]

2/3 of all consumption is accepted to add no incremental happiness[2]

2/3 of all CO2 emissions can be eliminated through careful lifestyle management and community design.[3]

These quantities do not seem coincidental and they point to a better way of doing things.

You're not wrong, there's no incentive currently to 'pay us back'. But collectively we are working three times as much as necessary so we can afford things that don't make us happy, and there is no way to sustain that state of affairs beyond the next hundred years or so. Scamming or strong-arming the ruling class into paying most of us for work that doesn't add value may be in our best interest in the short term, but for the long term we need to start acknowledging that it's not in anyone's interest that this state of affairs continue.

[1]Bullshit Jobs, the book [2]the Financial-independence-retire-early (FIRE) community [3]studies I came across in my degree on sustainable energy engineering

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