Live data from Hacker News

Do you ever avoid submitting something on HN so devs won't ruin it?

news.ycombinator.com

11–20 of 312 posts

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#11

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

wow, super happy I don't work with people like this.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#12
post #8

I would certainly hate for devs to hate on this top-secret pure orm project [0]. [0] https://github.com/craigmichaelmartin/pure-orm

I'd hate for people to hate on this open-source data IDE.

https://github.com/multiprocessio/datastation

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#13
Without assuming malicious intent, you can reach the same conclusion (that people who see a workaround for hiding YT downvotes here will respond by trying to patch out the workaround) by assuming conflicting philosophies and incentives.

Some devs think YouTube has the right idea. Probably the ones who implemented the change, for example.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#14

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

Why would they have to pay you a cool sum of money for it? It sounds pretty clearly like you did it for work, so unless you have a very unique employment contract, they already own it.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#16

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

Making it broadly available could also potentially just set a new floor for productivity in an industry that doesn't always reward such gains commensurate with their value, i.e. you'd get an attaboy and "alright well now you can do three times as much work for the same pay!"

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#17

Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…

wow, super happy I don't work with people like this.

You wouldn’t know if you did.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#18
What you're describing is hard in any corner of the internet because there's a vocal minority of critics, some of whom just won't let go.

On the other hand, I find myself doing it. Take a look at the new tesla model S, a very interesting an innovative car and one of the quickest on the planet. But I can't help but talk about what I think is fatally flawed - the lack of dedicated physical controls and a non-round yoke steering wheel.

Re: Do you ever avoid submitting something on HN so devs won't ruin it?

#20
post #4
post #2

There's already extensions to bring back the dislikes. Last I heard they're removing them from the YouTube API in three months. And yes, I don't post things here because I don't want to get hacked. Lots of big brains here.

You could create like a 3rd party like dislike service... That sends two requests one to YT and one to your 3p service that stores the count in a redis key value store with the id of the video and the count.

Unless you get 95% of people to use such an extension, it will be mostly useless. And if somebody succeeded in getting 95% of people to use their extension, they would sell it to the highest bidder in a heartbeat, as has happened many times before. YouTube is dead, it's time to create something new.
Post reply on HN