Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…
Do you ever avoid submitting something on HN so devs won't ruin it?
11–20 of 312 posts
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#12I would certainly hate for devs to hate on this top-secret pure orm project [0]. [0] https://github.com/craigmichaelmartin/pure-orm
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#13Some devs think YouTube has the right idea. Probably the ones who implemented the change, for example.
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#14Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#15They'll break it by accident anyway.
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#16Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#17Yeah I do this. Most of what I build, nobody knows about it nor is it release into the wild. Latest example: at my current workplace we have some crappy custom compilers for our platform.... I've rebuilt them in a way that I like (and using C# instead of Java), that enables me to use it in a small visual studio code plugin that enables me with real time error messages as I code against our platform, so basically cons…
wow, super happy I don't work with people like this.
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#18On the other hand, I find myself doing it. Take a look at the new tesla model S, a very interesting an innovative car and one of the quickest on the planet. But I can't help but talk about what I think is fatally flawed - the lack of dedicated physical controls and a non-round yoke steering wheel.
Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#19Re: Do you ever avoid submitting something on HN so devs won't ruin it?
#20There's already extensions to bring back the dislikes. Last I heard they're removing them from the YouTube API in three months. And yes, I don't post things here because I don't want to get hacked. Lots of big brains here.
You could create like a 3rd party like dislike service... That sends two requests one to YT and one to your 3p service that stores the count in a redis key value store with the id of the video and the count.