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One decade later, Minecraft world generation is interesting again

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Re: One decade later, Minecraft world generation is interesting again

#61

If you like voxel world generation, I strongly advise you to check out Veloren[1], it has a much much deeper worldgen that what Minecraft offers. [1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.

> Veloren is a multiplayer voxel RPG written in Rust.

This is such a meme by now, I have to assume it's an inside joke. Even games mention that they're "written in Rust" in the first sentence in their official presentation, what other programming language communities does this? Why would anyone except other Rust programmers care?

Re: One decade later, Minecraft world generation is interesting again

#62

> I have stopped in recent years since I find it dangerously addictive I forgot this, but that's actually why I stopped playing it. I was in uni around 2007-08 and realised it was using a serious amount of my time and energy. I just quit cold turkey back then. I've barely played any video games since this point, in fact. What I loved about Minecraft initially was the exploration. I got into it during the beta (I thin…

>I was in uni around 2007-08 and realised it was using a serious amount of my time and energy.

The first public version of Minecraft came out in May 2009.

Re: One decade later, Minecraft world generation is interesting again

#63

Man. I really do want to like it, but this update is the first one that gives me the Microsoft-finally-took-over vibes. Traversal and with that exploration just became so much harder. The landscape is now riddled with holes that you either build scraggly bridges over, or lead to massive detours. The sides of bodies of water are much higher and steeper on average, making it impossible to see the landscape you're passi…

I haven't tried but I believe I can't play Minecraft anymore because all players have been forced to convert their Mojang accounts, which is something I simply don't want to do. Funny how a company can just take away something you purchased and you have no recourse.

Nope. You can still play with a Mojang account. I do.

Re: One decade later, Minecraft world generation is interesting again

#64

I'm new to Minecraft. Does anyone know if I will need to start a new world to benefit from the 1.18 terrain improvements, or will it work it's way into an existing save game?

Usually you will have to go to areas you haven't been to previously to get to see the new world generation. If you have done a ton of exploration it may be a long walk from your spawn point.

Re: One decade later, Minecraft world generation is interesting again

#65
post #36

Earlier quoted context omitted.

What do you mean having then load on exploration? That's the current state - a chuck isn't generated until you need to load it. This means when you take an old save to a new version any already-loaded chucks you're stuck with but any new exploration causes new world gen on the new version.

Oh wow. I did not realise this was the case. Thank you!

I think this actually might be a slight negative tbh - since everything is split into chunks and generated on demand, you lose the ability to do larger passes over multiple chucks at gen time. No real way to do tectonics or weather patterns as you don't necessarily know what's in your chunk neighborhood.

Re: One decade later, Minecraft world generation is interesting again

#66
They should really enable a sharded server networking protocol to allow some MMO elements. Each server would handle a limited area and players would automatically connect to a server when they go to a certain distance.

I'm sure players would pay to access it if it worked.

Re: One decade later, Minecraft world generation is interesting again

#67

If you like voxel world generation, I strongly advise you to check out Veloren[1], it has a much much deeper worldgen that what Minecraft offers. [1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.

I wouldn't say that it has deeper worldgen, but because it replaces voxel terrain with a lower lod after a certain distance, the world has a feeling of massive scale. You can see a far away mountain range on the horizon and actually journey there, then glide down it to an even further sea. Afaik the new site2 system also shows lod levels for generated structures.

Re: One decade later, Minecraft world generation is interesting again

#68

Earlier quoted context omitted.

This is so user-unhostile I wanna cry. Most companies just want the power to force antifeutures on the users nowadays.

The Microsoft acquisition of Minecraft is inexplicably one of the few big tech acquisitions that hasn't completely destroyed the product. It's impressive

Eh, aside from making java and bedrock incompatible, requiring Xbox live accounts to play, deleting customer accounts in the transition to Xbox live, making realms which are different somehow from java and bedrock (many parents had a devil if a time figuring out how to setup a server for kids playing on all the platforms during lockdown)... Aside from this they didn't ruin it.

Re: One decade later, Minecraft world generation is interesting again

#69
post #4

The new worldgen is incredible, both above and below the surface. Hats off to everyone at Mojang that worked on this! One of my favorite game memories of all time was the first time I played Minecraft during the alpha days and immediately got lost in the world. For me, going into a 1.18 world and finding a giant mountain chain and then finding a cave on the peak of the mountain that falls all the way into a giant und…

I wonder how many if those alpha worlds are preserved. I started when the alpha was free and the beta was pay, and the scope of those alpha worlds was just incredible. There wasn't much in the way of nature in the alpha so all those worlds were more art project than construction.

Minecraft is one of the biggest games of my teenage years, starting in Alpha, and I always was a bit paranoid, making backups and copies of things. As the sibling comment points out, you can go back in versions from the game launcher itself and I recently did a nostalgia trip loading up those worlds again, seeing how the game has evolved, how my playing style evolved... By loading them into a few intermediate versions, you can even get them to load in the latest one ! I really appreciate to be able to do that. (Even if I still have a couple of copies of the older versions I could play with !)

Re: One decade later, Minecraft world generation is interesting again

#70
post #67

If you like voxel world generation, I strongly advise you to check out Veloren[1], it has a much much deeper worldgen that what Minecraft offers. [1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.

I wouldn't say that it has deeper worldgen, but because it replaces voxel terrain with a lower lod after a certain distance, the world has a feeling of massive scale. You can see a far away mountain range on the horizon and actually journey there, then glide down it to an even further sea. Afaik the new site2 system also shows lod levels for generated structures.

there's some mods that add lod to minecraft with some stunning results

https://www.curseforge.com/minecraft/mc-mods/lod-level-of-de...

https://github.com/PorkStudios/FarPlaneTwo

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