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Lessons from Valve - How to build a designer's paradise

m.garrettamini.com

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Re: Lessons from Valve - How to build a designer's paradise

#5

What are some other software companies that share a similar philosophy?

Please correct me if I am wrong, but I believe that google shares a similar philosophy in a few ways.

There are many similarities, but the nature of the products each produces introduces some differences. Valve creates occasional monolithic products that depend heavily on art direction and experience design. Google produces a complex, interconnected system where Everything Must Scale.

Re: Lessons from Valve - How to build a designer's paradise

#7
post #5

Earlier quoted context omitted.

Please correct me if I am wrong, but I believe that google shares a similar philosophy in a few ways.

There are many similarities, but the nature of the products each produces introduces some differences. Valve creates occasional monolithic products that depend heavily on art direction and experience design. Google produces a complex, interconnected system where Everything Must Scale.

Ah, thanks for the correction.

Re: Lessons from Valve - How to build a designer's paradise

#8

Wait, if no one ever leaves Valve then why is Garrett for hire? Would be interesting to see him address that...

^ Garrett

I finished my contract at Valve a couple of months ago. I'm still fairly early in my design career, and work with a contracting agency in Seattle. I'll be the first to admit that I'm not quite well-rounded and seasoned enough to be a true Valve hire, but I also think I was there to fulfill a short-term need.

Still, it was a great experience. I learned more in that contract than any other, by far. Just thought I'd share some of it!

Re: Lessons from Valve - How to build a designer's paradise

#9
post #8

Wait, if no one ever leaves Valve then why is Garrett for hire? Would be interesting to see him address that...

^ Garrett I finished my contract at Valve a couple of months ago. I'm still fairly early in my design career, and work with a contracting agency in Seattle. I'll be the first to admit that I'm not quite well-rounded and seasoned enough to be a true Valve hire, but I also think I was there to fulfill a short-term need. Still, it was a great experience. I learned more in that contract than any other, by far. Just thoug…

It's a great post and I think your/Valves observations about letting designers design are spot on. Thanks for the follow up on your reasons for leaving.
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