They seem to all walk in a straight line. Are they not able to make turns? It’s hard to tell if they’re even perceiving the VR environment or just doing their own thing on the sphere.
Rats in Doom VR
11–20 of 55 posts
Re: Rats in Doom VR
#12Despite all the gloom I am still just a rat playing Doom
Re: Rats in Doom VR
#13They seem to all walk in a straight line. Are they not able to make turns? It’s hard to tell if they’re even perceiving the VR environment or just doing their own thing on the sphere.
I suspect that TFA's author is aware of this, but rats' vision is so poor that I'm not certain VR is the correct modality for them. IIRC they rely on smell, primarily, along with touch, to navigate their environment. I imagine that the rat just decided to accept the likely-ineffective vagaries of the experimental setup, because the smell of food was tantalizingly nearby.
Re: Rats in Doom VR
#14Re: Rats in Doom VR
#15seems cruel to me.
Re: Rats in Doom VR
#16Earlier quoted context omitted.
I suspect that TFA's author is aware of this, but rats' vision is so poor that I'm not certain VR is the correct modality for them. IIRC they rely on smell, primarily, along with touch, to navigate their environment. I imagine that the rat just decided to accept the likely-ineffective vagaries of the experimental setup, because the smell of food was tantalizingly nearby.
Did not Feynman use rat experiments in his book to lay heavily into social studies? As i recall in the book, there was only one guy whose rat/mouse experiments had enough rigour, eliminating data disturbing experiment influences, systematically.
A paper found that in order to prevent rats cheating the floor needed to have sand to prevent them picking up on vibrations. The result should've been that experiments began incorporating this measure in their own setups, but instead the paper went ignored
The paper: https://psycnet.apa.org/record/1939-01955-001
Amusingly this VR direction could also be a useful method to limit the rat's perceptions to the experiment. But first it'd need to have the rat trained to explore a 3d environment & be fed by collecting food in the 3d environment
Re: Rats in Doom VR
#17Re: Rats in Doom VR
#18They seem to all walk in a straight line. Are they not able to make turns? It’s hard to tell if they’re even perceiving the VR environment or just doing their own thing on the sphere.
I suspect that TFA's author is aware of this, but rats' vision is so poor that I'm not certain VR is the correct modality for them. IIRC they rely on smell, primarily, along with touch, to navigate their environment. I imagine that the rat just decided to accept the likely-ineffective vagaries of the experimental setup, because the smell of food was tantalizingly nearby.
Rodents can be trained to follow cues shown in VR, or even navigate to specific virtual locations by running on the sphere, so they can certainly perceive something.
That said, vision is certainly not their primary sense and the organization of their visual system is...dissimilar from humans and other primates.
Re: Rats in Doom VR
#19Earlier quoted context omitted.
I suspect that TFA's author is aware of this, but rats' vision is so poor that I'm not certain VR is the correct modality for them. IIRC they rely on smell, primarily, along with touch, to navigate their environment. I imagine that the rat just decided to accept the likely-ineffective vagaries of the experimental setup, because the smell of food was tantalizingly nearby.
Did not Feynman use rat experiments in his book to lay heavily into social studies? As i recall in the book, there was only one guy whose rat/mouse experiments had enough rigour, eliminating data disturbing experiment influences, systematically.
Instead, the point is that a good scientist has to aggressively consider possible explanations for your data and possible experimental confounds. This is much, much harder when studying subjects that have some agency of their own, like rats or humans.
Re: Rats in Doom VR
#20Interesting exploration though.