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Transatlantic ping faster than sending a pixel to the screen? (2012)

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Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#11
post #2

This is a classic and wonderful way to learn and think about the junction of physics and computers. Another one is https://news.ycombinator.com/item?id=702713

That image would be better by having an year tag.

Since then the ratios increased (L1 to RAM by quite a bit), SSD became common, and networks got intermingled with everything.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#12

The transatlantic ping is waves traveling at the speed of light in fiber and a large fraction of the speed of light in copper. To send a pixel to a screen you need to wait for the next vsync if you're not using a variable refresh rate display. That alone can be double digit milliseconds. Then you need to wait for the crystals in the screen to physically move in response to applied voltage. Moving things is slow. Movi…

Perhaps you should read the linked Q&A before commenting.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#13

The transatlantic ping is waves traveling at the speed of light in fiber and a large fraction of the speed of light in copper. To send a pixel to a screen you need to wait for the next vsync if you're not using a variable refresh rate display. That alone can be double digit milliseconds. Then you need to wait for the crystals in the screen to physically move in response to applied voltage. Moving things is slow. Movi…

I dunno, I don’t think it’s that obvious: the physical movement in an LCD is across tiny masses and distances (at molecular scale); the network signal has to cross a distance that’s many orders of magnitude larger. Comparing these two things without looking at actual number doesn’t strike me as valid, even for approximations.

Furthermore, if I’m reading the RTINGS.com source posted below correctly, modern LCDs have smaller latencies than a transatlantic ping. So not only is it not obvious, it’s no longer universally true.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#14
post #8

I have always been crying about latency computing for years. My earliest HN comment on the topic was in 2012. And I have been ranting about it for even longer outside I really hope at the later part of this decade we start focusing on latency computing instead of bandwidth. From Display, Input, Output and Network, and down to OS and Software. I had always hoped VR would forced those optimisation due to VR being a lat…

VR never happened? Someone needs to let Valve and Oculus know..

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#15
post #8

I have always been crying about latency computing for years. My earliest HN comment on the topic was in 2012. And I have been ranting about it for even longer outside I really hope at the later part of this decade we start focusing on latency computing instead of bandwidth. From Display, Input, Output and Network, and down to OS and Software. I had always hoped VR would forced those optimisation due to VR being a lat…

To me, the threshold of cringing is when web forms are laggy. This 50-billion-instructions-per-second box can be slower rendering an input form than a VT220 terminal from 1983. When the task of the machine is to, e.g. enter appointment booking information, and it handles the task worse than hardware from decades ago could in some cases, that's when we know we've lost the plot.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#16
This is one of the reasons why the hardcore retro gaming people are still paying big money for 32" Sony Trinitron analog CRT TVs and such. Ultra low latency from image source to display.

If you have a good condition Trinitron like display these days (Mitsubishi diamondtron, sony pvm, etc) it is presently appreciating in value every year.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#17
post #8

I have always been crying about latency computing for years. My earliest HN comment on the topic was in 2012. And I have been ranting about it for even longer outside I really hope at the later part of this decade we start focusing on latency computing instead of bandwidth. From Display, Input, Output and Network, and down to OS and Software. I had always hoped VR would forced those optimisation due to VR being a lat…

VR never happened? Someone needs to let Valve and Oculus know..

Well it certainly did not happen in way other technologies happened - smartphones, social networks, laptops, desktops... VR is definitely slower and smaller market right now than these other devices were after similar number of years.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#18
post #3
post #2

This is a classic and wonderful way to learn and think about the junction of physics and computers. Another one is https://news.ycombinator.com/item?id=702713

Gosh that's a fun read in all sorts of ways. SSDs are relatively new, there are hold-outs, and they cost $300 for 80GB!

At right around the time that was published in 2009, I bought a new 17 inch MacBook pro and a $350 Intel 80GB 2.5" SATA ssd, and stuck the SSD into the position formerly occupied by the dvdrw in a special holder. Worked great as boot drive.

Re: Transatlantic ping faster than sending a pixel to the screen? (2012)

#20
post #2

This is a classic and wonderful way to learn and think about the junction of physics and computers. Another one is https://news.ycombinator.com/item?id=702713

That image would be better by having an year tag. Since then the ratios increased (L1 to RAM by quite a bit), SSD became common, and networks got intermingled with everything.

Or having a series of images every 5-10 years. Or have factors changed so little that not much additional would be shown?
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