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The Interactive Fiction Archive (2019)

ifarchive.org

11–20 of 26 posts

Re: The Interactive Fiction Archive (2019)

#11
I played a few of these recently (some on a phone which works better than you might think, but not great, even when you learn all the shortcuts of the specific app).

There's various lists of good ones to try if you're new to the art form. Lost Pig I think was a good intro.

I was already familiar with the general concept and so the "word magic" of "Counterfeit Monkey" was an excellent new mechanic that really tickled the puzzly part of my brain.

Re: The Interactive Fiction Archive (2019)

#13
post #3

Fascinating. How does one go about writing one of these in 2021? Do analogs to Unity/Unreal Engine exist for interactive fiction, or are people rolling their own?

The makers of the recent Netflix "Bandersnatch" interactive black Mirror used Twine to prototype.

Re: The Interactive Fiction Archive (2019)

#14
post #10
post #3

Fascinating. How does one go about writing one of these in 2021? Do analogs to Unity/Unreal Engine exist for interactive fiction, or are people rolling their own?

There are a lot of options. Inform 6/7 is the most popular of the parser-based languages, with v6 being closer to a traditional programming language and v7 being a fascinating, natural-language based programming language that is powerful but can be difficult for those steeped in traditional programming languages to wrap their head around. Twine is the most popular choice-based system, supporting three languages that…

Ink is amazing: it's modular and is getting close to modern programming languages in terms of tooling. AFAIK all the others are still distributed as monolithic applications.

Ink has an IDE that exports to web, but there are also libraries for C# and JS that can be embedded in other programs, a Unity plugin and a VSCode language server.

inkJam 2021 happened recently: https://itch.io/jam/inkjam-2021

Re: The Interactive Fiction Archive (2019)

#15
post #5
post #3

Fascinating. How does one go about writing one of these in 2021? Do analogs to Unity/Unreal Engine exist for interactive fiction, or are people rolling their own?

https://www.makeuseof.com/tag/3-tools-to-create-your-own-tex... Writing your own is, of course, an option, but don't underestimate the task. A "simple" POC is usually very easy (my son and I did one in an afternoon). But building an engine with block-able exists, recursive containment, item interaction (eg. "turn bolt with wrench" and the custom functions they need), can be a much larger effort.

It can end up being a lifetime of work :)

Re: The Interactive Fiction Archive (2019)

#17
(Meta: I wonder if the (2019) suffix really makes much sense here? On one hand, the site says "since 1992"; then, in theory, the front page has a "last modified (...) 2019", but this is really only about the front page's content itself; and it's a front to an archive/database that is actively updated IIUC - would it make sense to link to wikipedia.org adding a suffix of when its front page was last modified? @dang?)

Re: The Interactive Fiction Archive (2019)

#18
post #4
post #3

Fascinating. How does one go about writing one of these in 2021? Do analogs to Unity/Unreal Engine exist for interactive fiction, or are people rolling their own?

You can probably start with simple text console program that doesn't need any graphics. Second step can be ASCII style graphics added to it. Then you can do already something like The Hobbit with 2D graphical backgrounds. I don't think you need Unity or the like for any of it. It would probably be akin to writing a shell interpreter for the input at least.

>It would probably be akin to writing a shell interpreter for the input at least.

Nah, Inform6 and the library gives you all: the parser, interpreter, prompt, verbos and objects. And it's free as in freedom.

Re: The Interactive Fiction Archive (2019)

#19
post #3

Fascinating. How does one go about writing one of these in 2021? Do analogs to Unity/Unreal Engine exist for interactive fiction, or are people rolling their own?

There's also zilf/z-machine -- the language/virtual machine used to write the Infocom games.

A relatively recent 'awesome' repo for z-machine is here:

https://github.com/cschweda/awesome-z-machine

And the current implementation of zilf is here:

https://foss.heptapod.net/zilf/zilf/-/wikis/home

Re: The Interactive Fiction Archive (2019)

#20
Back in the day I was really fond of Legend Entertainment [1] and Magnetic Scrolls [2] games that offered a mix of text adventures + graphics. Are there any modern games that follow a similar format?

[1] https://en.wikipedia.org/wiki/Legend_Entertainment

[2] https://en.wikipedia.org/wiki/Magnetic_Scrolls

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