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Tilt-5 Was Magical

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Re: Tilt-5 Was Magical

#2
I didn't realise how precise the reflections from retro-reflective materials were. I'd always just thought they were for high vis gear, cool to see such a creative use for them here!

Re: Tilt-5 Was Magical

#3
post #2

I didn't realise how precise the reflections from retro-reflective materials were. I'd always just thought they were for high vis gear, cool to see such a creative use for them here!

It's taken me a moment to think things through, but they only need to be precise enough to get back to the relevant user and not the one 90 degrees round the table.

The precision that's important is the projector. You project the top left 'pixel' to the top left of the board, it retro reflects back in your general direction from the top left of the board. Same for bottom right and all the other pixels.

I presume the better the retro-reflectivity the more efficient the system is (because less light is wasted going to places that aren't your eye), but it only needs to be 90 degree ish good enough for selectivity

Re: Tilt-5 Was Magical

#4
post #3
post #2

I didn't realise how precise the reflections from retro-reflective materials were. I'd always just thought they were for high vis gear, cool to see such a creative use for them here!

It's taken me a moment to think things through, but they only need to be precise enough to get back to the relevant user and not the one 90 degrees round the table. The precision that's important is the projector. You project the top left 'pixel' to the top left of the board, it retro reflects back in your general direction from the top left of the board . Same for bottom right and all the other pixels. I presume the…

There is a different image per eye, so much more precise than that

Re: Tilt-5 Was Magical

#5
post #4
post #3

Earlier quoted context omitted.

It's taken me a moment to think things through, but they only need to be precise enough to get back to the relevant user and not the one 90 degrees round the table. The precision that's important is the projector. You project the top left 'pixel' to the top left of the board, it retro reflects back in your general direction from the top left of the board . Same for bottom right and all the other pixels. I presume the…

There is a different image per eye, so much more precise than that

You don't need perfect separation to get a good stereo effect.

My son bought a pack of red-blue 3d glasses and we were looking at anaglyphic images online and enjoying them even though the images weren't perfectly clean.

In 3-d movies (Toy Story 3d) there are places where an isolated really bright object shows through cross channels and there some double imaging but it doesn't break the 3d.

These work for most people

https://en.wikipedia.org/wiki/Magic_Eye

and the channels aren't separated at all, your brain are doing it all out of desperation for closure. (Blood in the Gutter!)

Re: Tilt-5 Was Magical

#6
I think, AR like this is the future of gaming.

VR is a cool idea, but it falls short on so many levels. It looks cool to go into a space that isn't there, but you always have issues with the mismatch of your surroundings and the VR world.

Playing Xing, and the recent Myst remake is awesome on desktop, but very tiresome on VR. The haptics are obviously not there and either you can't really walk where you need to go or you "teleport" around which feels strange. Overall its tiring mentally and physically.

Re: Tilt-5 Was Magical

#7
post #4
post #3

Earlier quoted context omitted.

It's taken me a moment to think things through, but they only need to be precise enough to get back to the relevant user and not the one 90 degrees round the table. The precision that's important is the projector. You project the top left 'pixel' to the top left of the board, it retro reflects back in your general direction from the top left of the board . Same for bottom right and all the other pixels. I presume the…

There is a different image per eye, so much more precise than that

If you read the article, the retro-reflectivity is not used to separate left and right eye images. Two different projections with different polarisations are done, and then filtered into the correct eyes. See the section "Left and Right Eye Stereo Polarization" under "A little of the physics".

Re: Tilt-5 Was Magical

#8
Could we put the reflector on a wall, blow it up, and use it as a window with virtual screens behind it to create a "multi-monitor" set-up like others are trying out in VR right now? Or do the tracking markers have a limitation in how big a rectangle they can follow?

Re: Tilt-5 Was Magical

#9
This would be a cool way to play a virtual version of M:tG or Hearthstone. Or Netrunner or Slay the Spire. Or Warhammer (Quest). Etc etc. Especially during a pandemic. But one can also already play RPGs where you have to use your imagination instead. Then you are the VR/AR.

Re: Tilt-5 Was Magical

#10

Could we put the reflector on a wall, blow it up, and use it as a window with virtual screens behind it to create a "multi-monitor" set-up like others are trying out in VR right now? Or do the tracking markers have a limitation in how big a rectangle they can follow?

> The resolution is a modest 1280 by 720p

> It has a 110-degree field of view

With that big of a field of view, and that low of a resolution, I don't think you'd be happy with reading text. But I'm just guessing.

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