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New gaming laptop with innovative UI by Razer

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Re: New gaming laptop with innovative UI by Razer

#42

Earlier quoted context omitted.

I didn't realize MacBook Pros had touchscreens on the keyboard...

Look at this gallery of product shots: http://www.engadget.com/photos/razer-blade-0/ That is Apple's industrial design language. They could have made it look like anything and they chose to ape apple, that's lazy.

I'm looking at this on an MBP right now and pretty much all of the details are different except for... a similar shape and keyboard type? What do you want out of them?

Re: New gaming laptop with innovative UI by Razer

#43
post #35
post #4

The last thing the PC gaming community needs right now is another insanely expensive piece of hardware with a gimmick attached. I really cannot see this going anywhere within the community. I'm guessing that those who largely play the PC games that would require such high specs aren't likely to want to play them outside of their homes. Besides you can purchase a comparably spec'd desktop system for a quarter of the p…

It's essentially the same price as the Mac Book Pro 17". Those things are like a plague at coffee shops and conferences all over the world. If the hardware is good, I think they have a good chance. I love the fact that the input pad is on the right. When using laptops where it's in front of the keyboard, I'm always accidentally pressing and moving the mouse.

Oh neat, I initially thought it still had a normal trackpad centered under the keyboard but that is just a small bevel for opening the laptop.

Having the trackpad on the right makes a lot of sense, hopefully we start seeing more laptops that do this.

Re: New gaming laptop with innovative UI by Razer

#44

question - why is everyone making alumninium unibody notebooks ? Is carbon fiber not lighter and (arguably) just as strong. Is it just the design aesthetic that everyone is trying to reach out for or is there something else.

If I had to guess, I'd say that it's easier to cast and mill the aluminum unibody than it is to mold the carbon fiber.

Probably cheaper, as well.

Re: New gaming laptop with innovative UI by Razer

#45

I've always found the idea of a secondary display on a laptop intriguing. Would be nice to be able to look down at the keyboard and have docs for whatever I'm working on already there, without having to page over to another screen or such. I would presume the screen has some sort of API (or at least a WebView mode) so this sort of thing would be possible. On the flip side, a 17" display means you have room to keep bo…

You know what would be really nice on a gaming laptop? A foot pedal. It would actually be really nice for browsing too. As it is, I don't use my feet for anything... it's only intuitive that a foot pedal should be developed.

Theyve been around for a long time - http://www.kinesis-ergo.com/fs-savant-elite.htm

Re: New gaming laptop with innovative UI by Razer

#46
post #22
post #4

The last thing the PC gaming community needs right now is another insanely expensive piece of hardware with a gimmick attached. I really cannot see this going anywhere within the community. I'm guessing that those who largely play the PC games that would require such high specs aren't likely to want to play them outside of their homes. Besides you can purchase a comparably spec'd desktop system for a quarter of the p…

I would definitely consider buying one. Why do people think that high priced, high design PC's can't sell when Apple has been selling exactly this with great success? The PC crowd has been lulled into cheap hardware but not everyone wants that. I typically buy high end Sony Vaio's just because of the sheer elegance of the product. I have raved on here about my Vaio Z, portable "workstation" power in 3 pounds of 13" g…

The funny thing is that by optimizing the supply chain and manufacturing process, Apple has managed to significantly cut costs (or keep them high for competitors). For example, the Vaio Z is much more expensive than the latest MBA.

Re: New gaming laptop with innovative UI by Razer

#47
post #4

The last thing the PC gaming community needs right now is another insanely expensive piece of hardware with a gimmick attached. I really cannot see this going anywhere within the community. I'm guessing that those who largely play the PC games that would require such high specs aren't likely to want to play them outside of their homes. Besides you can purchase a comparably spec'd desktop system for a quarter of the p…

PC gamers who want such high specs might want to play them outside of their homes, when they go to LAN parties. This is fairly common amongst some gamers, and a portable powerhouse has some attractions for that use.

Re: New gaming laptop with innovative UI by Razer

#48
post #4

The last thing the PC gaming community needs right now is another insanely expensive piece of hardware with a gimmick attached. I really cannot see this going anywhere within the community. I'm guessing that those who largely play the PC games that would require such high specs aren't likely to want to play them outside of their homes. Besides you can purchase a comparably spec'd desktop system for a quarter of the p…

Hmmm. Strongly disagree with this.

As a hacker rather than a gamer, the concept of a programmable set of LCD keys next to the standard keyboard is extremely interesting for native app development. I hope that particular feature is copied into a subsequent Macbook Pro release.

It's really bringing the innovations pioneered by the iPhone (programmable UI rather than built-in keyboard) back to the laptop.

Among other things, you could have custom glowing save/search/email keys within Word to increase the accessibility for the average joe. They might not be able to find control-F, but they can see the key in their top 10 list.

For Mail.app, Keynote, etc. you'd have different sets of keys (show presentation, download attachments, etc.)

It could get even more interesting if different keys are available in different modes within the same app, like tooltips to the nth degree. For example, each new emacs mode could light up 10 hotkeys for useful functions associated with the mode (compile, jump to, view in browser, and so on).

tl;dr: programmable LCD keys are a very interesting way to combine the best of iPhone-style programmable UI and keyboard-style haptic feedback.

Re: New gaming laptop with innovative UI by Razer

#49
post #4

The last thing the PC gaming community needs right now is another insanely expensive piece of hardware with a gimmick attached. I really cannot see this going anywhere within the community. I'm guessing that those who largely play the PC games that would require such high specs aren't likely to want to play them outside of their homes. Besides you can purchase a comparably spec'd desktop system for a quarter of the p…

Hmmm. Strongly disagree with this. As a hacker rather than a gamer, the concept of a programmable set of LCD keys next to the standard keyboard is extremely interesting for native app development. I hope that particular feature is copied into a subsequent Macbook Pro release. It's really bringing the innovations pioneered by the iPhone (programmable UI rather than built-in keyboard) back to the laptop. Among other th…

It seems to me that that role is pretty well served by icons in the regular UI that the user's already looking at.

Re: New gaming laptop with innovative UI by Razer

#50
post #39

I can't really imagine anyone in the FPS/RTS crowd wanting to look down on their keyboard during gameplay. Normally you have to set their chair on fire if you want them to break eye-contact with the main-screen... Perhaps there are slower paced games where this makes sense, though.

For gaming, mostly agree. Although I think that the pretty graphics are mostly for show, the real power will be the ability to customize gestures for any application, and the utility you get out of these gestures can well be worth looking down at a "mouse screen."

I'm imagining being able to manipulate a CAD model in isolation, freely rotating items in PowerPoint, redistributing power among throttle/lasers/shields using sliding bars (X-wing, anyone?)...I'm sure there are many more.

I'd almost argue to keep a normal track pad for dedicated cursor navigation and have the awesome set of touchscreens as a peripheral. Then have an amazing API for software developers to do creative things with it, and have an amazing UI for the layman to create their own mappings. That might get adoption for this type of thing going faster.

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