Live data from Hacker News

Tldraw – a tiny little drawing app

tldraw.com

61–70 of 115 posts

Re: Tldraw – a tiny little drawing app

#61

Earlier quoted context omitted.

Awesome. Are you open to sharing some #'s? How many people sponsored this?

Sure, this is public info on my profile: https://github.com/sponsors/steveruizok . I'm up to 211 sponsors, about $1700 per month. Many of those sponsors are one-time donations. At the beginning, I set the minimum one-time donation to $1; once I reached 100 sponsors, I bumped the minimum up to $10. The larger sponsors come mostly from digital ink library perfect-freehand ( https://github.com/steveruizok/perfect-freeha…

Congrats! That's great to see.

Re: Tldraw – a tiny little drawing app

#62
post #42

Hey, author here! Glad folks are enjoying this. A few notes: - I post a _lot_ about tldraw on Twitter. If you're curious about how this came together, or want to follow along as we ship new features, check out my timeline ( https://twitter.com/steveruizok ). - The whole tldraw project is MIT licensed and open source ( https://github.com/tldraw ). And it's still in development! If you'd like to contribute, join the Di…

This looks great! The stroke smoothing seems really aggressive though. It's hard to write as neatly as I can in other apps. How tied to React is this? Could it be used without it, or adapted to that?

Right on, I'm hoping to put in some more options for the freehand drawing tool. That part of the app is using my other project, perfect-freehand (https://perfect-freehand-example.vercel.app/), which supports a ton of options. It'd just be a matter of exposing those through the UI.

At the moment it's pretty tied to React, however the "app" itself—the big state machine that responds to events—is independent. It would take some effort to make it work with other libraries but it could be done.

Re: Tldraw – a tiny little drawing app

#63

there is no way to export the canvas. why ?

Export is coming, still working out a strategy there. It's a bit trickier because we're not using the HMTL Canvas API, but instead rendering regular DOM elements. Might need to be something on the server side, similar to what I've done before with dynamic social media images.

Re: Tldraw – a tiny little drawing app

#64
I’m curious what the relationship between Tldraw and Excalidraw is. They share some dependencies, and I think I remember @steveruizok adding this freehand ink feature to excalidraw. Is there a plan to rebase the excalidraw canvas on tldraw core? If I start prototyping a new UI today, should I start based on tldraw or excalidraw?

Re: Tldraw – a tiny little drawing app

#66

Sorry, since this was posted a month ago ( https://news.ycombinator.com/item?id=28854949 ) highlighting that it was sponsorware. It is now open-sourced and free also.

Saving a Google search for the uninitiated (me): ``` Simply stated, the “Sponsorware” model for releasing a project is made up of a few simple steps: Build something people want! – This is easier said than done, but we believe this model works best for open source projects with significant pre-release hype. The more interest you are able to build in your product before launch, the better your results are likely to be…

Looks similar to the seemingly-dormant Unglue initiative for funding books[1].

[1]: https://unglue.it/

Re: Tldraw – a tiny little drawing app

#67

Really nice app. So much finesse. Similar but seemingly simpler than the excellent https://excalidraw.com/ . Tiny thing: I think it would be clearer if the alt tags and menu items showed keyboard shortcuts as "[ctrl][G]" instead of "c t r l G".

Are you on Windows? The context menu seems to be behaving strangely for PCs users, probably a different set of default styles than I saw while developing. :/ Working on it! https://github.com/tldraw/tldraw/issues/243

Ah, I hadnt looked at the issues. Saw this in ubuntu firefox and android chrome.

Re: Tldraw – a tiny little drawing app

#68
Nice! I built a mutiplayer drawing app too, a few years ago, for Android called Pixmap. Still out there and running. It was fun to build.

My favorite feature to build was the Rewind feature, so you could see people draw something together over the course of months.

Post reply on HN