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Blender 3.0 takes support for AMD GPUs to the next level

gpuopen.com

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Re: Blender 3.0 takes support for AMD GPUs to the next level

#4
post #3

Looks like AMD's open source strategy is starting to pay off.

I wouldn't go that far. Nvidia and even Intel have had hardware-accelerated features in Blender (RTX-acceleration and Optix, respectively), so this is more about getting them back on the same level. I do really like AMD GPUs though, I'd be interested to see how this performs on their APUs with the Vega graphics.

Re: Blender 3.0 takes support for AMD GPUs to the next level

#9
Glad to hear it. We're going on 10 years since Blender notionally got OpenCL support, I bought an AMD GPU on that basis, found out that the "OpenCL support" was so thoroughly dismal that it was slower than my CPU, sold my AMD card, ate the ebay fees, bought an NVidia card, ate the green tax, and got on with my work.

I had to repeat that lesson a few years later with deep learning code before it stuck.

Hopefully this time is different. I'm cautiously optimistic... but I'll let someone else be the guinea pig.

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