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Show HN: I built a jigsaw puzzle website

puzzlepanda.com

51–60 of 74 posts

Re: Show HN: I built a jigsaw puzzle website

#51
post #41

Mhm... my suggestions: A) Let the user find out the correct orientation. B1) Make the snapping happen only on click/touch release. B2) Make the snapping happen over a longer distance.

Yeah, only snapping on release would prevent random snaps when dragging, which happened to me a couple of times.

Re: Show HN: I built a jigsaw puzzle website

#54
post #39

Pieces are missing! I scrolled around everywhere and couldn’t find them. Yes I differentiated between scrolling the canvas versus the pieces versus the completed portion. If this is how the demo works, it’s kind of off putting since it punishes you for just trying it out. Even if I was interested I would not sign up for a site that does this. At least there should be a warning up front before you waste time on the de…

There shouldn’t be any missing pieces and the puzzle engine has been tested thoroughly, so this is surprising to hear. Unfortunately I can’t investigate since demo puzzles are not persisted. Sorry about this! My theory is that it got lost far off screen and I need to prevent that from happening.

Re: Show HN: I built a jigsaw puzzle website

#55
This was cool but it's kind of cheating auto rotating the pieces to the correct orientation. Good work though. I never thought of doing a puzzle on a device but I guess sometimes I am listening to a podcast and just want to keep my hands active so that I can concentrate on the podcast.

Re: Show HN: I built a jigsaw puzzle website

#56
post #41

Mhm... my suggestions: A) Let the user find out the correct orientation. B1) Make the snapping happen only on click/touch release. B2) Make the snapping happen over a longer distance.

Good suggestions! I’m not sure why I hadn’t thought of that, but snapping on drop does sound like a better experience.

Re: Show HN: I built a jigsaw puzzle website

#57
post #38

Cool project! The site is pretty laggy on firefox. My resolution is 1440p and making the game fullscreen causes a noticable framerate drop. I don't notice the issue on Chromium. Figured you might want to know.

Thanks for the report! Firefox was the browser I used during development and also needed the most work regarding performance. The image quality is heavily tied to rendering performance, so I’ll need to consider ways to improve this further.

Re: Show HN: I built a jigsaw puzzle website

#58
post #45

Really slick demo, lots of fun. +1 to adding a leaderboard and then segregating by first attempts and multiple attempts. 1v1 could also be quite fun.

Thanks for the feedback! Looking forward to adding leaderboards.. still brainstorming the best way to introduce them.

Re: Show HN: I built a jigsaw puzzle website

#59

Earlier quoted context omitted.

Yeah, I think I need to tweak the snap distance a bit further. Sometimes pieces snap together unintentionally while dragging across the canvas, which surprises users. Would you be able to clarify the second point? You can drag groups of pieces to connect to other groups. But I have a feeling you're talking about something slightly different.

Came here to comment about this specifically. Being a little more generous on the drop zone would be nice. I could see the dragging around and pieces snapping in would be an odd behavior. Can you limit the "snap" test until a piece drop type of something to make it more of a concious effort than magic? Another thing I missed was being able drag select multiple pieces to move them around the workspace. The large zooma…

Yeah, good point regarding snapping on drop which would allow making the drop zone a little larger.

Drag selecting multiple pieces is interesting. If I add that, I think I would need a modifier key like shift or cmd/ctrl to differentiate between this and a background drag.

Re: Show HN: I built a jigsaw puzzle website

#60

Pieces snap together when moving passed each other, even if they aren't both in front. I just had a lot of fun exploiting this by stacking all the pieces on top of each other and then just "printing" the puzzle by moving the connected pieced past the pile.

I’ve heard someone do exactly that before too! Always fun finding ways to break the rules :)

Others in here are suggesting snap on drop instead of auto snapping, which I’m strongly considering now.

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