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Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

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Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#21
post #7
post #6

Earlier quoted context omitted.

They were especially doing that back then to avoid having to pay for a patent license for the MP3 codec. You could only play mp3s in the user playlist channel if the OS supplied the mp3 codec.

Vice City predates San Andreas and used mp3 files for the built in radio stations.

And GTA3 used the codec for cutscenes, same as VC.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#22
post #6

Earlier quoted context omitted.

They were especially doing that back then to avoid having to pay for a patent license for the MP3 codec. You could only play mp3s in the user playlist channel if the OS supplied the mp3 codec.

Is there a commercial consumer OS that doesn’t provide an MP3-compatible decoder api?

I imagine consoles, which make up the overwhelming majority of sales.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#23
post #18

Question - I don't have the new DE version. There is a sign next to the bridge in GTA:SA which has stats on the front. What is on the back of it now? Did the developers keep the back of the sign or erase it because they didn't understand its true meaning? https://www.reddit.com/r/gaming/comments/3ylmm4/a_staggering...

Unlike most others, they updated this one with care. I guess it's a somewhat notorious dev joke, so it makes sense. https://knowyourmeme.com/photos/2246626-grand-theft-auto-the...

That's the front of the sign. The back of the sign is the real secret :) I'm trying to find out if they kept the back of the sign. See the Reddit link I posted.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#24
post #4

Is it news that they are using ogg music files? San Andreas was already doing this in 2004.

GTA3 for the radios was using IMA ADPCM on both PS2 and PC. Some cutscene files were PCM, some files were mp3. Vice City used adf, a custom container for (horrible quality) mp3 files. PS2 still used ADPCM. Most PC cutscene files are mp3 (twice encoded btw, so extra terrible quality), on PS2 they're also ADPCM. SA was the first 3d GTA game to use ogg for the radio, and also doesn't use miles sound system anymore. It s…

Just curious -- how do you know this?

It's such obscure/trivial stuff (but interesting).

Seems like info you probably couldn't find. Neat to see it documented somewhere.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#25
post #13

Earlier quoted context omitted.

Companies are not forced to provide service, even if the customer """bought""" something that requires that service to function. If it weren't "honest customers" being punished, but rather people being banned from accessing an online game for hacking or racism, we wouldn't see nearly as much concern for this being allowed.

The problem is that the only reason that something requires the service to function is so that the company can control how you use it. So, they are effectively stopping you from using a product you bought, because they can't keep tabs on you at that particular time. Some people consider that abusive.

My point is that there's nuance in it, given this same "feature" of licenses (remember, you generally don't "buy" these games, you're granted an indefinite license to use them) allows game developers to even operate online PvP games at all. Without it, developers would legally be unable to ban people, even if they're vulgarly racist against other players, or if they're cheating and auto-snapping to people's heads to achieve high-kill count games unfairly.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#26

Earlier quoted context omitted.

GTA3 for the radios was using IMA ADPCM on both PS2 and PC. Some cutscene files were PCM, some files were mp3. Vice City used adf, a custom container for (horrible quality) mp3 files. PS2 still used ADPCM. Most PC cutscene files are mp3 (twice encoded btw, so extra terrible quality), on PS2 they're also ADPCM. SA was the first 3d GTA game to use ogg for the radio, and also doesn't use miles sound system anymore. It s…

Just curious -- how do you know this? It's such obscure/trivial stuff (but interesting). Seems like info you probably couldn't find. Neat to see it documented somewhere.

Well I'm kind of an audio nerd, and the radios are great to listen to in the background, so I guess that explains it.

You probably can't find it, but it's relatively easy to figure out by just browsing the original game files, since the audio files (except for SFX.RAW/DAT) are all unpacked.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#27

Question - I don't have the new DE version. There is a sign next to the bridge in GTA:SA which has stats on the front. What is on the back of it now? Did the developers keep the back of the sign or erase it because they didn't understand its true meaning? https://www.reddit.com/r/gaming/comments/3ylmm4/a_staggering...

I still don't understand what TFT is supposed to mean, could you explain?

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#28
This is really interesting. I remember that the GTA 5 build log file was leaked back in the day. It contained a lot of interesting information too (e.g., something along the lines of an "auto play bot" which failed at a certain mission). I'm looking forward to some summary of this soon in a blog/Youtube video :-). That being said, it's a shame T2/R* is taking down/suing mods for this type of bad port. Despite being way ahead of any other game company in terms of R&D and innovation, they sadly decided to outsource these "definitive"versions and pay little attention to QA. In any case, imho, the best way to play any of these original games is on a PS2 (probably even with a CRT TV) as that is the way the original developers really built it for.

Re: Dataminers are finding developer comments and unlicensed songs in GTA Trilogy

#30
post #18

Earlier quoted context omitted.

Unlike most others, they updated this one with care. I guess it's a somewhat notorious dev joke, so it makes sense. https://knowyourmeme.com/photos/2246626-grand-theft-auto-the...

That's the front of the sign. The back of the sign is the real secret :) I'm trying to find out if they kept the back of the sign. See the Reddit link I posted.

The Reddit link isn’t particularly illuminating. Would you mind sharing what TFT means?
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