In summary asynchronous programming without a GC is a pain in the a*. That's somewhat expected isn't it?
It’s a pain with GC as well, coming from a C# background. It’s incredibly easy to write something that intermittently doesn’t work in weird and impossible to debug ways.
This is my major reason for using Rust. It's far better to beat your head against a wall when you're writing than when you're debugging. In both c++ and c# it's possible to write subtly wrong code that is basically undebuggable. Often these are intermittent things that show up once every million or more runs. There's no amount of time that will satisfy you after you've run into this, even after you've fixed the problem. It's like having a stalker, you never know if they've stopped stalking you. You can lock your doors, you can buy an alarm system (eg Valgrind suite). But you won't know whether you've really solved the issue.
Of course it's possible there will be other undebuggable issues with Rust, I'm going more by reputation and general impression in blogspace rather than a thorough study. But I thought it was worth a try, and I've been positively impressed thus far.