> Today’s Tedium discusses 10 image formats that time forgot. > (list includes BMP, TIFF, TGA) I remember seeing lots of software using Quicktime PICT files, even on Windows, but I've never seen anyone break it down (Wikipedia does a bit[0]). Did everyone mostly use it as a container for JPEGs? [0] https://en.wikipedia.org/wiki/PICT
PICT was a really weird format. It's a stream of drawing instructions for Apple's old QuickDraw graphics layer. This could include bitmap graphics, but could also include (semi-)vector operations like drawing lines, circular arcs, polygons, or text.
Image file formats that didn’t make it
131–140 of 210 posts
Re: Image file formats that didn’t make it
#132Earlier quoted context omitted.
I've always been curious about the distinction between JPEG and JPEG2000. From what I can find online, everyone says that the visual quality is better than JPEG, it just flopped due to slow adoption. Could you elaborate on your claim that it's worse?
Thanks to the power of internet we do not need to speculate; here is a comparison between image formats, JPEG2000 being represented by "OPENJPEG": https://wyohknott.github.io/image-formats-comparison/#sking*... Subjectively I think JPEG2000 is better across the different images, at least at this "medium" size preset.
Re: Image file formats that didn’t make it
#133Found VRML in there unexpected. But was expecting MNG but didn't find it. Interesting history with that one, a few browsers implemented it but then removed it. Leading to a lot of geek angst. https://en.wikipedia.org/wiki/Multiple-image_Network_Graphic...
Was it really just the lack of interest from browser makers preventing people from using it?
Re: Image file formats that didn’t make it
#134Tiff is very much not dead. It is likely one of the image formats more widely used today. Terabytes of new tiff images are prodced every hour and distributed by many remote sensing operators. It is a really flexible and robust format also. How else are you going to store a floating-point multispectral image of 8 bands and 50.000 x 50.000 pixels, arranged tile-wise for easy cropping?
Geo-tiffs are the go to standard in GIS integration of any property map. Photoshop works really well with tiffs.
Why is GeoPNG not a thing? PNG is based on TIFF's design with various chunks allowing all sorts of metadata storage. It'd be pretty easy to translate GeoTIFF's GIS stuff into PNG. Has that been done?
Re: Image file formats that didn’t make it
#135Earlier quoted context omitted.
I've always been curious about the distinction between JPEG and JPEG2000. From what I can find online, everyone says that the visual quality is better than JPEG, it just flopped due to slow adoption. Could you elaborate on your claim that it's worse?
Thanks to the power of internet we do not need to speculate; here is a comparison between image formats, JPEG2000 being represented by "OPENJPEG": https://wyohknott.github.io/image-formats-comparison/#sking*... Subjectively I think JPEG2000 is better across the different images, at least at this "medium" size preset.
Re: Image file formats that didn’t make it
#136Earlier quoted context omitted.
Not true: https://caniuse.com/?search=jxl It's in Chrome, Firefox, Edge, and Opera behind flags - works great!
It is behind a flag, with no time table when it will be officially supported. And no company ( apart from Facebook ) came up and said we will use it as long as browser supports it. Most are still in the AVIF camp.
Re: Image file formats that didn’t make it
#137In a summer tech program for pre-college high school tech-interested//inclined students, my group of three created four different VRML world-spaces. We each made our own, and I made the "gateway" world-space where you would enter a Parthenon-like structure with three hyperlink objects inside which you could click on to travel to each of the other places. Each place had a similar hyperlink object to get back to the Pa…
VRML Sourcebook [0]. I did a similar little project in VRML. I took the general organization of my homepage and VRMLized it. Authoring it was such a pain in the ass. I loved the concepts behind VRML, and still do. Unfortunately all of the implementations around it were terrible. When it was in vogue PCs weren't powerful enough to handle anything but the most trivial models. Dial-up was entirely insufficient to delive…
And this was years after Doom and other 3D shooters introduced wasd movement.
VRMLs biggest problem was that it was just way ahead of its time. Everybody who tried it agreed that 90s PC hardware just wasn't ready for VR, and dialup modems were never going to be adequate. Unfortunately almost everything that has come up to replace it has been proprietary and usually monetized. We've lost that sense of "anybody in the community can be a creator" that defined the early web. It was too hard to monetize.
Re: Image file formats that didn’t make it
#138The core insight was great: have one generic lossless simple raster format and make lots of command line image processing tools for it. Then have a bunch of converters. For many years I got a lot of work out of things like xpmtoppm icon.xpm | pnmscale 3 | ppmtogif > icon-big.gif. It helped the format was so simple you could easily create images in C code, too. (These days we use Imagemagick or derivates instead.)
One interesting thing about PNM is very few images were ever stored in that format itself. It was intended mostly as an intermediate format for process.
Re: Image file formats that didn’t make it
#139PCX! It's such a simple format. I remember reading about it as a kid, punching in some code to read the header, then the data, then the palette, having an image appear before my eyes. Fixing the bugs in my code made the image appear correct, what a great intro to debugging and seeing the results. It seemed like magic at the time. Taking this binary data that was gibberish when looking at it with EDIT.COM and making i…
I wrote a PCX reader in QBasic. I can still remember seeing that image of a red rose finally appear in all it its 320x200 pixelated glory.