Coming from other languages, the most interesting thing about Go for me (in my limited experience of a few other languages) was all those things they left out: No inheritance - no more digging through the massive world-tree of objects to find the code that actually does things. No churn - I have not seen a Go update break my code in about 8 years of use. No complexity - I like the culture of simplicity and eschewing…
You still have interface methods? I had problems navigating a new codebase and find the places "actually doing things". Some object was passed in somewhere which mysteriously implemented a one method interface defined on the spot in the other go file. I.e. the implementation had no relation to the interface which was obvious without a lot of searching and finding the right implementation.
Also passing in functions (callbacks?) all over the place is a little messy at least for a newbie. It was hard to find where the functions where called and at what point and how the program flowed.
(this is hard to explain but maybe somebody gets the point...)
edit: somebody else touched on what I also meant: " duck typing make refactoring and understanding new codebases error prone"
Also the modules and dependencies management surely is a joke? Pulling stuff from github willy-nilly? Quite bad in any case when compared to maven where you have a local repository with all the dependencies (so they don't change or disappear from the internet so that you can actually build your software 5 years later, exactly in the same way)