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Show HN: I'm 48 and finally learning how to be a game developer

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Re: Show HN: I'm 48 and finally learning how to be a game developer

#231
I am 48 and I am finally learning machine learning with neural networks.

I have made some money on crypto and I left my programming job 5 years ago. I have had some reservations, like can I still learn new stuff, would I be efficient enough with it to make anything valuable, how can I compete with the young guys. And I still don't have answers, the project seems to crawl so very slowly. But I enjoy the work.

Re: Show HN: I'm 48 and finally learning how to be a game developer

#233
post #16
post #7

My son wants to learn how to make games but I have no game development experience. What path did you take to start learning game development?

I am developer with over 20 years of experience. I have learned programming from books where computers were generally not available where I grew up. But my son is learning programming (started when he was 6, he just turned 8 recently). He started by goofing off with some robots programmed in visual languages. Then moved to goofing off even more in Scratch. When pandemic started we found a school that teaches programm…

What do you use for programming in Minecraft? I tried Tinker with my son - but the process is rather tedious, you have to type in a command and an internet address to connect to with each game session, not to mention that Scratch block manipulation on iPad. Also the examples were rather limited. I don't play computer games at all myself - so I did not know what to propose to him.

Re: Show HN: I'm 48 and finally learning how to be a game developer

#234

Thank you for sharing your story, it warms me up to hear about people pursuing their dreams - I'm excited to see what games you develop for us. Give us more to play!

Thank you for taking the time to read it and leave such kind words. That warmed US up!

Re: Show HN: I'm 48 and finally learning how to be a game developer

#235
post #154

Congratulations in actually releasing a game! It is never too late to learn anything, what matters is being able to enjoy doing it. Good luck with whatever else comes up.

Thank you! The "too late" is so pervasive in our culture but I'm beginning to see a definite trend of people who just want to do their own thing, no matter their age. It's heartening.

Re: Show HN: I'm 48 and finally learning how to be a game developer

#236

Earlier quoted context omitted.

Do you post your WIPs anywhere?

I usually post gifs on Twitter (same username), but I've been doing more web dev recently. 2016-2018 are full of abandoned prototypes. Finished stuff and ludum dare entries get posted to my website at (username).com

Thank you, bookmarked your site so I don't lose track of it.

Re: Show HN: I'm 48 and finally learning how to be a game developer

#237

Ah, it requires iOS 15. Will try again after I get a chance to upgrade.

Thank you!

Sure thing! BTW, I upgraded and tried your game and it's great! LOVE the authentic indie DIY backstory -- and "No ads / IAP / data collection of any kind" -- and the game itself is charming and challenging enough to make for a fun diversion. An absolute winner for casual iOS game. Hope it's a huge success and you go on to make lots more!

Re: Show HN: I'm 48 and finally learning how to be a game developer

#238

I think you might find these topics useful, especially Jonathan Blow's as he notes changes (we have more abstractions that take us away from gaming progamming which was easier before). https://news.ycombinator.com/item?id=25788317 https://news.ycombinator.com/item?id=29127098 One interesting note was that TempleOS which is called a religious OS had a Commadore64 structure and it was apparently easy to make games on i…

Thank you very much for these links. One reason why I quickly decided to move away from Unity is that it's such a "big" program to make a relatively simple 2D game. I guess the level of abstraction that modern game engines provide is a double-edged sword in that while it is more accessible to users without a background in programming, it also obscures most of what's going on under the hood. So now game devs (as well as game consumers) accept that modern games have a certain amount of overhead that you live with. And bugs. And incompatibilities.

I moved to Godot because you can totally configure it to suit your needs. You can compile the engine yourself, rewrite the editor, etc. When exporting our game to iOS and Android, I was a bit disconcerted that it was around 100MB...and it's just a jumping game! I tried to pare down all the graphical assets to be as light and as undemanding as possible; but ultimately, a good chunk of that was overhead.

There were instructions on how to strip away all the 3D parts of the engine and just recompile...but I chickened out. Not confident enough at the moment but I'm learning. I might try doing that when we push the next update.

Thanks again. Really appreciate it.

Re: Show HN: I'm 48 and finally learning how to be a game developer

#239
post #231

I am 48 and I am finally learning machine learning with neural networks. I have made some money on crypto and I left my programming job 5 years ago. I have had some reservations, like can I still learn new stuff, would I be efficient enough with it to make anything valuable, how can I compete with the young guys. And I still don't have answers, the project seems to crawl so very slowly. But I enjoy the work.

I've gone through the same thought (and emotional) process. I guess if you're enjoying it and it brings you happiness, that is the best reason to do it.

We have some advantages that only accrue with age. It seems you have a nest egg that lets you do what you want to do, that's a major thing. Also, you have a professional, social and experiential foundation that serves you in good stead.

I'm happy for your enjoyment. Best of luck!

Re: Show HN: I'm 48 and finally learning how to be a game developer

#240

Congratulations on publishing the game. I do have a giggle on your privacy policy.

Thank you. I just remember the early days of mobile gaming when FB had some kind of stranglehold on what passed for social media...and every game wanted you to let everyone on FB know that you successfully raised your 100th chicken. It was some bullshit.
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