Tiff is very much not dead. It is likely one of the image formats more widely used today. Terabytes of new tiff images are prodced every hour and distributed by many remote sensing operators. It is a really flexible and robust format also. How else are you going to store a floating-point multispectral image of 8 bands and 50.000 x 50.000 pixels, arranged tile-wise for easy cropping?
Image file formats that didn’t make it
31–40 of 210 posts
Re: Image file formats that didn’t make it
#32Anecdotally, the first time I heard of TGA was in Tomb Raider. The Tomb Raider games of old had a screenshot feature that outputted TGA files of gameplay and were useful for making walk-throughs for other people (you would typically convert them to JPG when sharing on the web). And I still see BMP files being used even in modern games. Yeah: PNG is better, but BMP has its uses.
Re: Image file formats that didn’t make it
#33> Today’s Tedium discusses 10 image formats that time forgot. > (list includes BMP, TIFF, TGA) I remember seeing lots of software using Quicktime PICT files, even on Windows, but I've never seen anyone break it down (Wikipedia does a bit[0]). Did everyone mostly use it as a container for JPEGs? [0] https://en.wikipedia.org/wiki/PICT
Re: Image file formats that didn’t make it
#34JPEG2000 is a big one that seems to be missing. It is used in medical imaging or something, because laws? But its visual quality is worse than old JPEG, despite a PSNR advantage. Apparently, compression researchers used to think that people care about PSNR.
Re: Image file formats that didn’t make it
#35Re: Image file formats that didn’t make it
#36Hmm; Tiff is still the default universally-readable format for many lossless purposes. It also seems to be used automatically in places: e.g. in Lightroom, clicking "External Editor" sends a TIF file to the external editor and imports it back by default. I thought it was also used in some scientific/analysis scenarios as well. I thought I also saw BMP in a lot of games for some reasons (not to mention it's default ou…
Re: Image file formats that didn’t make it
#37Re: Image file formats that didn’t make it
#38Re: Image file formats that didn’t make it
#39It's such a simple format. I remember reading about it as a kid, punching in some code to read the header, then the data, then the palette, having an image appear before my eyes. Fixing the bugs in my code made the image appear correct, what a great intro to debugging and seeing the results.
It seemed like magic at the time. Taking this binary data that was gibberish when looking at it with EDIT.COM and making it appear on the VGA screen
https://nambafa.com/tutorials-computer-graphics.php?series=d...
Re: Image file formats that didn’t make it
#40Anecdotally, the first time I heard of TGA was in Tomb Raider. The Tomb Raider games of old had a screenshot feature that outputted TGA files of gameplay and were useful for making walk-throughs for other people (you would typically convert them to JPG when sharing on the web). And I still see BMP files being used even in modern games. Yeah: PNG is better, but BMP has its uses.