Image file formats that didn’t make it
11–20 of 210 posts
Re: Image file formats that didn’t make it
#12I thought I also saw BMP in a lot of games for some reasons (not to mention it's default output for the default image program on the effectively default consumer PC OS :)
Re: Image file formats that didn’t make it
#13Anecdotally, the first time I heard of TGA was in Tomb Raider. The Tomb Raider games of old had a screenshot feature that outputted TGA files of gameplay and were useful for making walk-throughs for other people (you would typically convert them to JPG when sharing on the web). And I still see BMP files being used even in modern games. Yeah: PNG is better, but BMP has its uses.
BMP and TGA have the advantage that they're uncompressed, so it's mostly trivial to dump the contents of your framebuffer to a file without any major dependencies.
Re: Image file formats that didn’t make it
#14Re: Image file formats that didn’t make it
#15Re: Image file formats that didn’t make it
#16Re: Image file formats that didn’t make it
#17Re: Image file formats that didn’t make it
#18Re: Image file formats that didn’t make it
#19Hmm; Tiff is still the default universally-readable format for many lossless purposes. It also seems to be used automatically in places: e.g. in Lightroom, clicking "External Editor" sends a TIF file to the external editor and imports it back by default. I thought it was also used in some scientific/analysis scenarios as well. I thought I also saw BMP in a lot of games for some reasons (not to mention it's default ou…