Live data from Hacker News

Image file formats that didn’t make it

tedium.co

1–10 of 210 posts

Re: Image file formats that didn’t make it

#4
Anecdotally, the first time I heard of TGA was in Tomb Raider. The Tomb Raider games of old had a screenshot feature that outputted TGA files of gameplay and were useful for making walk-throughs for other people (you would typically convert them to JPG when sharing on the web).

And I still see BMP files being used even in modern games. Yeah: PNG is better, but BMP has its uses.

Re: Image file formats that didn’t make it

#6
post #4

Anecdotally, the first time I heard of TGA was in Tomb Raider. The Tomb Raider games of old had a screenshot feature that outputted TGA files of gameplay and were useful for making walk-throughs for other people (you would typically convert them to JPG when sharing on the web). And I still see BMP files being used even in modern games. Yeah: PNG is better, but BMP has its uses.

BMP and TGA have the advantage that they're uncompressed, so it's mostly trivial to dump the contents of your framebuffer to a file without any major dependencies.

Re: Image file formats that didn’t make it

#7
Tiff is very much not dead. It is likely one of the image formats more widely used today. Terabytes of new tiff images are prodced every hour and distributed by many remote sensing operators.

It is a really flexible and robust format also. How else are you going to store a floating-point multispectral image of 8 bands and 50.000 x 50.000 pixels, arranged tile-wise for easy cropping?

Re: Image file formats that didn’t make it

#10
> Today’s Tedium discusses 10 image formats that time forgot.

> (list includes BMP, TIFF, TGA)

I remember seeing lots of software using Quicktime PICT files, even on Windows, but I've never seen anyone break it down (Wikipedia does a bit[0]). Did everyone mostly use it as a container for JPEGs?

[0] https://en.wikipedia.org/wiki/PICT

Post reply on HN