Congratulations! Something I noticed - one of the screenshots on the store app page has a spelling mistake - the word distractions. Good luck!
Show HN: I'm 48 and finally learning how to be a game developer
91–100 of 258 posts
Re: Show HN: I'm 48 and finally learning how to be a game developer
#92Congrats! It reminds me of Gravity Ghost from a few years back.
Re: Show HN: I'm 48 and finally learning how to be a game developer
#93Earlier quoted context omitted.
GMS2 is a good engine. I also built a Minecraft server for my son. Started with an RP4 but he complained about lag so I finally just let him a Linux laptop.
I went with PaperMC after I found vanilla server lags. PaperMC is "built for speed" and it seems to work fine even with couple people playing. Additionally, I can write plugins for PaperMC which is the whole point of having the server in the first place (at least in our case).
Very cool that you can write plugins for your kid's server!
Re: Show HN: I'm 48 and finally learning how to be a game developer
#94Earlier quoted context omitted.
Thank you! How's your experience with GMS2?
I'm really enjoying it so far. It seems to fit with my mental model of making video games, which basically ended when I was 15 and writing games in MBASIC on my Heathkit (and later QuickBasic on MS-DOS, but I sort of stopped making games at that point) Obviously the language is very different and it's object-oriented, which MBASIC definitely was not, but it sort of feels... similar somehow? I can't really explain it.…
Re: Show HN: I'm 48 and finally learning how to be a game developer
#95Re: Show HN: I'm 48 and finally learning how to be a game developer
#96Ha! Are you me? Am also 48. Developing in Godot Engine. Long way to go. But having fun!
Re: Show HN: I'm 48 and finally learning how to be a game developer
#97My son wants to learn how to make games but I have no game development experience. What path did you take to start learning game development?
Re: Show HN: I'm 48 and finally learning how to be a game developer
#98Looks great man, keep it up!
Re: Show HN: I'm 48 and finally learning how to be a game developer
#99Earlier quoted context omitted.
I'm entirely self-taught. My personal experience is this: - Try a bunch of free engines and platforms. Depending on your son's age, this might mean starting with something like Scratch. I've played around with it myself and it's fun. It at least gives you a feel for game logic and how a game loop should feel. - GDevelop has come a long way. My son prefers it when he's just doodling around. - My husband prefers GameMa…
> Make as simple a game as possible when you're starting Back when I had enough spare time to do game jams, one critical thing I learned was, once you have some idea, make it simpler. Now make it even simpler. And then, make it simpler again. Repeat that about 20 times, possibly more. Now you have something that you can possibly build and actually release, and guess what, counterintuitively, it'll be fun as hell. Coz…
Re: Show HN: I'm 48 and finally learning how to be a game developer
#100Earlier quoted context omitted.
This is something that's a dilemma for us. Thanks for your input!
I started out same as you, charge a dollar or two for a quality game seems like a fair trade. But I can't count how many conversations I had with people who would balk at 99 cents while either holding their $5 daily latte or paying another $10 for gems/energy for the "free" game they were playing. It's frustrating but the mentality of the mobile market. There are good/ethical and bad ways to approach it, though. I wo…