Yes, that's why you still have these 'ubuntu_12' folders in the Steam installation, since they have never updated this in the past 9 years. So in reality, native Linux development has pretty much failed, and they have put all their money on Proton. That is probably the right decision from a business perspective, but it's pretty much a defeat nonetheless.
It‘s been 9 years since Valve rolled out the Steam Linux beta
101–110 of 123 posts
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#102Earlier quoted context omitted.
I understand your point, but I just want to say that electric cars are well beyond 1% in markets where they are for sale.
But electric cars have existed since the 1880s, so it’s still a pretty slow growth rate overall.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#103Earlier quoted context omitted.
What's wrong with it? Having the Windows APIs turn into a portable abstraction layer is certainly amusing, but having wine sitting underneath the program is really nice (essentially for the same reason a VM is). For one thing, winedevs are way better at linux support than random gamedevs.
One has to remember what Valve tried to achieve. If I remember correctly, Microsoft back then announced that the Microsoft Store would be an integral part of the upcoming Windows 10. Seeing the huge amounts of money Apple/Google/Valve were making with their stores, they openly played with the idea to only allow application installations through the Microsoft Store, most importantly games. So Valve tried to break the…
Was it? Or was it a strategy they ended up not needing?
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#104Part of me can't wait for the winter to come so that I can start using my Index again without feeling like I am wasting my time at home instead of enjoying a nice day outside.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#105Earlier quoted context omitted.
>And I can’t play the game anymore because I’ve lost the CD. Ditto with Halo, CS, AoE and others. The disadvantage is that your game is locked now to your account, I cant just gift my games to my son. I have to make sure to keep my Steam version in Offline mode before he tries to play from his PC using my Steam Account. I wish there was a way to create family accounts and share the game or even gift them to your chil…
Have you tried Steam Family Sharing? https://store.steampowered.com/promotion/familysharing It won't support every game but it should help you in your quest to share games with your son
Which is essentially what grandparent is already doing. Alas!
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#106Earlier quoted context omitted.
Platform loyalty in gaming has always struck me as an odd phenomenon. You don't hear people raving about netflix or hulu being superior, but for some reason there is a huge fanbase for Steam itself. I mean, I don't mind steam, but I'd really prefer to have software that I purchase not check with a gate keeping entity before launching itself.
Most people don't care about privacy much, so they don't notice that if you try to use Steam in offline mode permanently it's impossible. Valve like most other big tech companies wants all their user data too.
I suspect it's more to do with the fact that without requiring a new Steam Ticket every once in a while, I could go and install much of my library on a friend's computer (or any number of friends!), rig the OS to deny Steam internet connectivity, and thereby allow them to play games with my licenses indefinitely and undetectably! The horror!
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#107Earlier quoted context omitted.
What's wrong with it? Having the Windows APIs turn into a portable abstraction layer is certainly amusing, but having wine sitting underneath the program is really nice (essentially for the same reason a VM is). For one thing, winedevs are way better at linux support than random gamedevs.
One has to remember what Valve tried to achieve. If I remember correctly, Microsoft back then announced that the Microsoft Store would be an integral part of the upcoming Windows 10. Seeing the huge amounts of money Apple/Google/Valve were making with their stores, they openly played with the idea to only allow application installations through the Microsoft Store, most importantly games. So Valve tried to break the…
Your recollection is incomplete. Microsoft was threatening to lockdown Windows app installations by requiring app signing for all executables in Win10. In the worst case, it meant the Microsoft Store would be the only store on Windows, and Steam simply wouldn't work on Windows.
Microsoft was toying with an idea that posed an existential threat to Valve. IMO, Valve's goal was to be unshackled from Microsoft's mercurial whims, and despite a slow start, they have finally achieved that goal in the last few years. Microsoft is still proceeding doen the TPM path, and has a turnkey walled garden - I think Valves call was the right one.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#108Earlier quoted context omitted.
From my point of view the store model simply is more convenient for consumers and worth the extra price. I know that I stopped pirating games, music and movies when I started using Steam, Spotify and Netflix.
> I know that I stopped pirating games, music and movies when I started using Steam, Spotify and Netflix. But is it a causal relation? You probably have a steadier income now than you had back then.
“Russia now outside of Germany is our largest continental European market [...] The people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia. It doesn't take much in terms of providing a better service to make pirates a non-issue.” [0]
"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," he said. "If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable." [1]
I for one absolutely have more money than I once did, but to be honest I stopped pirating long before that in '09 or '10, once I realized that the then-ridiculous Humble Bundles and Steam sales reduced the actual expenditure required from "gotta save up" to a mere "gotta skip buying takeout tonight". Of course the sales have decreased in quality since then, but so too has the number of games I want to play, and the time I can spend doing it.
[0] https://www.pcgamer.com/gabe-newell-on-piracy-and-steams-suc...
[1] http://www.escapistmagazine.com/Valves-Gabe-Newell-Says-Pira...
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#109Earlier quoted context omitted.
> They allow you to generate steam keys (at no cost to you) and sell them on your own website. Only if you charge the same as Steam, i.e. you can't pass the 27% (still pay payment processing) savings on to customers, unless it is a limited time sale.
Well yes, they don't want you to generate code sand then sell for less than you sell at steam because that's a suicide level business model for them. But you can still sell the codes yourself without cost to you. I don't understand why what you're saying is relevant.
Steam only allows it because they want to be one centralized hub with more and more people locked in through social features, existing libraries, recommendation traffic, etc., but it is only allowed if it isn't price competition so that consumers can't feel the weight of the 30% directly.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#110Earlier quoted context omitted.
>And I can’t play the game anymore because I’ve lost the CD. Ditto with Halo, CS, AoE and others. The disadvantage is that your game is locked now to your account, I cant just gift my games to my son. I have to make sure to keep my Steam version in Offline mode before he tries to play from his PC using my Steam Account. I wish there was a way to create family accounts and share the game or even gift them to your chil…
Have you tried Steam Family Sharing? https://store.steampowered.com/promotion/familysharing It won't support every game but it should help you in your quest to share games with your son