A whooping 1% in 9 years, great achievement.
It‘s been 9 years since Valve rolled out the Steam Linux beta
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Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#12Earlier quoted context omitted.
Reaching a single digit percentage larger user count in exchange for 30% of your revenue is questionable accounting
Anecdote: some one else's account of this was that it was really helpful because the Linux portion of the community (while much smaller than other segments) provided consistently high quality feedback/bug reports.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#13Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#14Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#15Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#16Earlier quoted context omitted.
Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…
>0. They manage the most popular games store in the western world. I do not like the app store model. I rather buy from the developer.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#17From 1% to 1.13%. Isn't it glorious?
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#18Earlier quoted context omitted.
Valve does quite a bit more than just proton. 0. They manage the most popular games store in the western world. 1. They provide a community forum for your users. 2. Host downloads of games (sometimes 100s of GBs). They distribute the content all across the world and handle region specific laws about what can be sold, etc. They host content at edge so downloads are super fast. 3. Process refund requests. 4. Have one o…
>0. They manage the most popular games store in the western world. I do not like the app store model. I rather buy from the developer.
You, as a person might not like it and you as a developer might like to directly sell games, but as pointed out above, Steam/Valve does make it easier for the developer to be legally clear in terms of taxes, refunds, etc. and also makes it easier to distribute by leveraging their "warehouse" which some do prefer.
Re: It‘s been 9 years since Valve rolled out the Steam Linux beta
#19>Steam on Linux after opening up access to everyone was seeing around a ~2% marketshare prior to falling with the setbacks in Linux gaming. But ever since Steam Play (Proton) was introduced in 2018, it's begun rebounding. This past month it set a new multi-year high with a 1.13% marketshare for Steam on Linux after surpassing the 1.0% mark this summer. From 1% to 1.13%. Isn't it glorious?