My thoughts: - The difference between 8 or 16 bit graphics at 320x200 30 fps and modern hdr 2k at 120 fps is orders of magnitude less data to manage. - Software developers were not abstracted as far away from the hardware as they are today. - Most games ran on DOS which was basically “bare metal” vs windows/multitasking/background processes.. - And you HAD to make efficient use of the compute and ram when dealing wit…
Remember how games made you pick your sound card because the OS didn't provide an API for this?