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If the universe is a giant computer simulation, how many bits would be required?

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Re: If the universe is a giant computer simulation, how many bits would be required?

#11
post #8

Earlier quoted context omitted.

Maybe the speed of light is the equivalent to how long it takes to load from storage

That would imply the computer we are simulated on is isomorphic to the 3D universe it is simulating, i.e. that if A and B are close in the simulation, the storage for A and B are physically close in the simulator, and that the storage moves as the objects move. Otherwise the speed of light would vary from a place to another.

None of that matters if the simulation only has access to simulated time--e.g. a vm with access to a clocksource but not a 'real' time one.

Re: If the universe is a giant computer simulation, how many bits would be required?

#12

It would depend on a high number of factors, wouldn't it? You'd need to consider the possibilities of solipsism and if everything is always loaded in, or if instead things are only in existence when looked at

For factors, choose the way that minimizes the size of the host machine, while keeping the result meaningful, e.g. each living human is a distinct interactive member.

Re: If the universe is a giant computer simulation, how many bits would be required?

#13
I think that it could be lossily compressed, much like a bloom filter. It dedups as required but then some of our experiences/memories get changed/mutated/compressed. The difference of course is that unlike a bloom filter the reference is lost so there's no 'error term' to speak of.
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