Earlier quoted context omitted.
The issue is VR is in practice a really terrible interface for widespread shared user experiences. MMO’s are almost exclusively played in 3rd person perspective in part because looking at eye level prevents you from seeing behind the person in front of you, and removing collision detection doesn’t help. Think of walking around a crowded convention and you really can’t see many people at the same time. You can of cour…
but you need to realize what is possible today will not be the same as what will be available 10 or 20 years down to road with so much dollars pouring into research from all these big corporations/governments around the world.
Second Life is a tiny niche. Connecting Minecraft servers with portals has been possible for ages, and smooth connections seems like it wouldn't be terribly difficult, yet no one uses it because no one wants it.
And despite the huge increases in VR quality that has happened already, none of this has changed.
You suggest it's because the VR isn't good enough yet, but I think the evidence so far suggests VR is not the missing ingredient for people to want to live in a common virtual world.