Earlier quoted context omitted.
I read a recent interview from mark zuck about the metaverse and someone asked him a similar question. He had an actually really insightful answer. 1) Most american adults watch several hours of TV per day. alternatively, many play a few hours of video games. (The actual per-person-per-day numbers are very high compared to the average 2hr/week i watch tv but whatever). Most of TV and Video Games are about ignoring re…
I'm frustrated that everywhere I look I keep seeing "metaverse" and "VR" used interchangeably. All of the things described above are VR, and none of them are the metaverse. Watching TV or playing a game in an immersive, distraction-free VR environment sounds great, and will happen, and it's not the metaverse, it's just VR. Working in a virtual home office has the potential to be extremely productive, ergonomic, and s…
The metaverse is already here – it's Minecraft
281–290 of 377 posts
Re: The metaverse is already here – it's Minecraft
#282Yeah. The totally lawless environments that can be present in Minecraft servers are awesome- the best example of which being 2b2t, a vanilla gameserver running the same map since 2010 that is essentially the 4chan of Minecraft (it even originated there). Despite allowing users to hack to their hearts' content and having no rules, the creativity and sheer amount of media produced by such an environment is stunning. He…
The comic series is legendary, but I don't think people can make something out of the animation video without context.
Re: The metaverse is already here – it's Minecraft
#283Earlier quoted context omitted.
Frankly the problem is, none of these are really well defined. I think Zuck wants the general consensus to lean towards: VR - Is a user interface. Metaverse is a network built for that user interface. Historically, we had screen and keyboard based user interfaces, and with it text based gaming like Zork. Then we had screen and controller based user interfaces, and with it games like Pong. At a certain point we got th…
The issue is VR is in practice a really terrible interface for widespread shared user experiences. MMO’s are almost exclusively played in 3rd person perspective in part because looking at eye level prevents you from seeing behind the person in front of you, and removing collision detection doesn’t help. Think of walking around a crowded convention and you really can’t see many people at the same time. You can of cour…
Give it a few years and every new VR headset will have facial expression sensors.
Re: The metaverse is already here – it's Minecraft
#284A little OT but related and want to bounce this off HN. I think we’ve reached a turning point in history and society, aided by lockdowns, where young people spend more time interacting online than IRL. This has major consequences for society and tech. Young people present themselves to the world primarily through their online persona. The physical world is secondary. To reiterate, what happens online, what is shown a…
Re: The metaverse is already here – it's Minecraft
#285(Aware of the fact that I'm taking time out of my day to read HN) I really wonder how many adults > 25yrs and < 60yrs have the time to immerse themselves in any type of digital world / metaverse experience. If I was a teenager or in college, then yeah I can see it... but there are so many things to do in the 16hrs we have each day, and I already kick myself for not finishing that book, or getting an extra workout in,…
I wonder if anyone has run remote team meetings or virtual classrooms in Minecraft as I imagine it would be a lot less fatiguing than Zoom style teleconferencing. The fact that in MC you can easily see where other players are looking adds a lot to the experience.
Re: The metaverse is already here – it's Minecraft
#286A little OT but related and want to bounce this off HN. I think we’ve reached a turning point in history and society, aided by lockdowns, where young people spend more time interacting online than IRL. This has major consequences for society and tech. Young people present themselves to the world primarily through their online persona. The physical world is secondary. To reiterate, what happens online, what is shown a…
Re: The metaverse is already here – it's Minecraft
#287No, it is not. Neither is Roblox or Fortnite, or VRchat. A single game or world is NOT the metaverse, what is so hard to understand about that for journalists and companies? The metaverse is the immersive internet, as a successor to our current one that is more 2D oriented around photos/videos/text today. It's a paradigm shift in how we interact, but most importantly there will be many of these virtual worlds/spaces…
On that note, I feel that Microsoft has a better approach here of just "Teams but in VR", a nice simple scope compared to trying to reinvent the entire internet.
Re: The metaverse is already here – it's Minecraft
#288Re: The metaverse is already here – it's Minecraft
#289Earlier quoted context omitted.
How is touch typing (or lack of it) related to working in a home office?
Most office work that I’ve seen requires text entry (email, spreadsheets, proposals, etc) and that’s always today done through a keyboard. Doing that work in VR where you can’t see the keyboard is surprisingly tough, even if you can touch type! I’ve switched out my keycaps for blanks recently to try to force myself to get better at working in VR but I’m still struggling a bit with all the symbols.