> There will be no cap on concurrent users. This is one of the hardest problems to solve from a technical point of view, but it’s critical. The biggest online games still restrict each session to around 100 players. Even though millions might be playing at a given time worldwide, a single server will be capped. Massive concurrency will make metaverse experiences feel very different from the present-day internet. Oh c…
My assumption is that games optimize for fun, and scale isn't necessarily fun. Soccer (football) permits 11 players per side on the field at any one time. Why not make it 25? Why not make it 100?! Wouldn't that be more fun? Presumably not.