I'd be in the opposite camp. Video game stories are those things I have to quickly click through to get to the next bit of action. Ya, ya, ya, bla, bla, bla, click, click click, don't care. My ideal is to create my own story rather than have it spoon fed to me. Let me roll a character then let me do what I want in an interactive open world. Sure, some curating and minor direction is OK, but the less the better. I don…
I'd tend to agree. I think games need to be better about "picking a camp". Many games try to force a strong narrative into an open world design, and both qualities end up faltering because of it. Examples: Mass Effect, God of War, Horizon Zero Dawn, most Ubisoft games. The best open world games tell very light narrative. They may have tons of lore to fall upon and discover, but there's otherwise very little arc to th…
As for the mini-factions and side quests, there I can agree -- these are practically the only weak point of the game.