I just need to say:
I've spent some (the happiest part!) of my career (and ~2/3rd of my life, hobby wise) involved with sound/music technology, designing and writing audio (and some video) plugins (VST, AU, PD, and others), audio middle-ware, plugin host frameworks, low level DSP algorithms optimized for performance, authoring music/sound protocols (MIDI-over-BLE, and tons of unfinished network sync things...), translation layers for seamless porting of effects between APIs (ie: auto-generation of an iOS app, or embedded microcontroller code, from VST source code), algorithms/processes for "JITish" C/ASM code generation from a concise higher level mathematical definitions (think: something you'd type in a CAS), so you can edit the math at runtime, and see the result within seconds.
8 years ago I made a PoC of something similar to this, using dark C++ magic (policy based design, lots of TMP) to enable compile-time optimization of filter chains, where each filter is encapsulated at a source level then connected in a dataflow graph, to produce an optimized binary of the whole chain, suitable for running as an application or on bare metal. Apparently, much of what I was going for eons ago (with c++11) is possible now with c++20!
I've just begun to skim the code, with an arrogant "This is in my domain of expertise!" hat on. So far, I really, really like what I see, an uncommon experience when I look at Other People's Audio Code. All sorts of little clues that point towards "good code smell". ("Oh good, they used library..", "Hah! Correct usage of memory fences!", &c)
I tip my hat to you, author! I am embarrassed I hadn't heard of this project before!
As soon as I can afford to focus on anything non-paying, I look forward to contributing, competing, or both, with this project and author. :)