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The metaverse is bullshit

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711–720 of 780 posts

Re: The metaverse is bullshit

#712
post #440

Earlier quoted context omitted.

I recommend watching Black Mirror episose 'White Christmas'. You decide if this is future worth living in.

You and I don’t get to choose anything. Don’t shoot the messenger.

Actually in this hypothetical future we would. You could always not get those implants and not participate in all the advantages they bring, and in turn not have other entities get control over your eyeballs, ears etc.

Re: The metaverse is bullshit

#714
post #694

Earlier quoted context omitted.

I want to make one thing clear from the outset - I want to get it. I want to get it because I want to restore my enthusiasm for tech. I want to understand how crypto and AR/VR are not a gimmick, a barren offshoot of human creativity that will lead nowhere. > The value prop of VR and AR is remote social presence on par with f2f and full sensory override Full sensory override how? VR (and VR-facilitated AR) can't even…

What are you drawing your conclusions re: VR from? Have you followed the research and used the hardware? It seems pretty clear we will have VR goggles that feel effectively indistinguishable from real life in terms of fidelity and optics relatively soon. Also there are already decentralized exchanges within crypto assets (eg uniswap), but you do need to find a counter party to get out of fiat. It’s being worked on an…

> It seems pretty clear we will have VR goggles that feel effectively indistinguishable from real life in terms of fidelity and optics relatively soon.

Just out of curiosity, what about other senses? Smell, touch, temperature, taste?

How close are we to fully experiencing a dinner / concert / mountain hike in VR?

Re: The metaverse is bullshit

#715

Earlier quoted context omitted.

A key difference is the iPhone massively reduced the friction of mobile access to Internet services; that's the secret sauce which gained it huge adoption with the general public - Many commentators did not perceive this up front, and also missed that the market potential was far larger than just mobile business productivity - So iPhone took the casual private use mass market by storm while BES continued to dominate…

I take your point but have you tried the Oculus Quest 2? If you haven't, I would suggest you do. I think it's pretty compelling where it is now and I don't think it's too bulky for short - medium sessions. And with a stationary Guardian even.

Better, but a major breakthrough on multiple fronts is required. The lightest headset with fantastic resolution and response still won’t make the cut for widespread adoption IMO. You need to crack input/control as well as real life/meta transition. Can probably get there with enough iterative improvement, but it will be quite some generations yet.

Re: The metaverse is bullshit

#716

Earlier quoted context omitted.

That sounds incoherent. Why are we all drinking OJ/beer? Can we taste it? If so, I can't mention how this beer tastes to my random group of 20 worldwide strangers (that all understand English and American culture enough for me to gossip about US celebrities apparently?) without risking giving up the lie? Real Life In My Pocket? I already have Real Life Outside Of My Pocket, too. It's not a utopia yet, I don't see why…

>That sounds incoherent. Why so? the first 3 paragraphs are 2 examples of why a 1:1 reconstruction of our world on demand can be an amazing thing, the remaining is the statment 'All creation or innovation that the human brain does, or is ever capable off, is simply mixing and remixing its readings of the outside world. So mutable and cheap on-demand reconstructions of the outside world will be an immense boost to cre…

People construct avatars and profiles about who that want to be in a world they want to be in. Nobody wants a 1:1 with actual reality because we already live in it.

It’s the same reason we watch super hero movies, read comic books and novels. Escapism. If the virtual world is a 1:1 with actual reality then there is literally no reason to enter the virtual world.

And why are text mediums so popular? Because they’re convenient. VR lacks that same convenience.

Re: The metaverse is bullshit

#717
post #694

Earlier quoted context omitted.

What are you drawing your conclusions re: VR from? Have you followed the research and used the hardware? It seems pretty clear we will have VR goggles that feel effectively indistinguishable from real life in terms of fidelity and optics relatively soon. Also there are already decentralized exchanges within crypto assets (eg uniswap), but you do need to find a counter party to get out of fiat. It’s being worked on an…

> It seems pretty clear we will have VR goggles that feel effectively indistinguishable from real life in terms of fidelity and optics relatively soon. Just out of curiosity, what about other senses? Smell, touch, temperature, taste? How close are we to fully experiencing a dinner / concert / mountain hike in VR?

Teslasuit has some of these features (temperature and touch). It’s pretty expensive, but so are trips to mountains, I guess.

The key point is effectively, imo. If not completely real, there may be a line of deepdive that once you cross it, real trips will still feel “better quality”, but not as in vs “staring at the monitor in your room”. VR doesn’t have to be REAL or even resemble reality, it just has to be convincing.

In my view, there is no point in “walking around” with your real legs in VR, or having the human shape at all. Think of it as a PAL/NTSC converter from human to VR-entity which may or may not be human in different situations. There is no human dinner, concert or even mountain of importance in there. You may be e.g. a spaceship flying in the heat of a quasar, or a building bot with 360 view of its surrondings that moves along the eye focus and feels nearby constructions with its ”skin”. That’s what I was talking about in the root comment (that’s still naive and narrow-minded compared to what is to come). Sorry for this analogy, but most of comments against vr are like “we don’t need modern cities because these are not built for horses”. Yes, no horses, no haystacks, no blacksmiths. It doesn’t mean people will not rush into the city once it’s built with all the infra.

Re: The metaverse is bullshit

#718

Earlier quoted context omitted.

not to dispute your point, but netflix is a library

Uh, no? A library lends out books/media to people at no cost. How is Netflix, a publicly traded for-profit company, anything like a non-profit, usually government-owned library?

you pay a (usually) flat fee and get to borrow (no change of ownership) stuff.

Re: The metaverse is bullshit

#719

Earlier quoted context omitted.

I agree, while (at least in younger people) messenger is declining, Instagram is basically the only platform you can contact everyone you known on. They want to be the major player in virtual reality communication, VR Chat for the masses. While incorporating large scale advertising into the pitch

> Instagram is basically the only platform you can contact everyone you known on Forgive my ignorance but I thought Instagram was just a place to upload random photos.

There is a whole messenger client in there - "Swapping instas" is the new "can I get your phone number" in some circles.

Re: The metaverse is bullshit

#720

Earlier quoted context omitted.

For socializing and work I think there’s quite a lot of chance for VR, especially if due to climate and pandemics we can’t travel as much as we used to. It’s just a matter of finding the right balance of capability and convenience. Remember, videoconferencing was also dead and nobody used it… until they suddenly did.

> Remember, videoconferencing was also dead and nobody used it… until they suddenly did. People use videoconferencing now in spite of its flaws because they have to. Once the pandemic is truly over it will gradually return to near its old levels. The fundamental issue is that a lot of people have shitty internet. VR doesn't change that. Replacing shitty videoconferencing with shitty VRconferencing is not a compelling…

> Once the pandemic is truly over it will gradually return to near its old levels.

Given the extreme push to retain remote work, I’d say this is unlikely.

> The fundamental issue is that a lot of people have shitty internet. VR doesn't change that.

I’ve been in middle of nowhere rural areas and still could get 10mbps, which is plenty for video conferencing. Though admittedly this requires demand and local action.

My broader point was about the younger generation. They are quite fond of videoconferencing in my experience where teens and early 20s are on it half the time while they do other things. Most have good enough mobile phones for FaceTime or WhatsApp video. Average internet speeds (and thus Wifi) are in the 40-50 mbit range, which is plenty for a typical 750kbps video conference (1.5-3 mbps or so if you want HD). Even LTE rates are getting better.

Uneven bandwidth hasn’t stopped Netflix or YouTube from taking over our culture. More interactive video and VR makes sense as a coming wave. The demand will grow over the coming decade, and if the wireline infrastructure isn’t upgraded, people will switch to satellite or wireless. Zuckerberg is looking 20-30 years out.

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