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The metaverse is bullshit

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Re: The metaverse is bullshit

#362
The metaverse will be Facebook’s VR/AR App Store. They’re churching it up for marketing, but that’s pretty much it. They’re building a bunch of hardware to try and be the Apple in that space. Will it work? Who knows? But they have the cash to try. I’ll be honest, it’s cool someone is throwing money at this problem space. I just worry it is still too early.

Re: The metaverse is bullshit

#363

Earlier quoted context omitted.

If it was below the ground, the car would roll in the other direction.

Gravity acts downwards so having a low center of gravity resists rolling forces. This works in reality as well with vehicles with a high center of gravity being at increased risk of rolling over those with a low center. Games often take this a step further as physics engines let you manually specify where the center of gravity is so you can make it artificially low compared with the actual mass distribution.

You haven't addressed the point. Rolling moment is proportional to the distance of the center of gravity from the ground, in either direction. If the center of gravity is exactly at ground level, the car cannot be rolled. Moving it lower, into the ground, increases the rolling tendency again - in the "wrong" direction.

Re: The metaverse is bullshit

#364
post #52

> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…

> I'm going add rocket launchers and nos, because that's way more fun than driving a Camry around.

You'd be surprised how popular truck and flight simulators are.

Re: The metaverse is bullshit

#365

Earlier quoted context omitted.

I feel nobody “likes” video chat beyond small children and grandparents- I know I always endeavor to have connection issues.

The solution is simple. State that you are not comfortable with it. If others cannot respect that then that is their own issue.

That wouldn't necessarily be easy in the long run. Look at how many people hate Facebook but use it anyway because they're essentially socially forced to.

Re: The metaverse is bullshit

#366

Earlier quoted context omitted.

Text is definitely a more versatile, low-effort, high-value and ubiquitous medium that will never be beaten for human information exchange. It's perhaps not the best medium for all context but it is the best generic medium for interoperable information exchange (unix was right all along!). Entertainment is often more enjoyable with rich sensory experiences and some amount of novelty. People with great imaginations ar…

I wouldn't describe it as low-effort / high-value, or at least I'd put the emphasis on density of information. We can embed concepts in a very few words, visual information adds a ton of data but not much information. I often like to compare the post web 2.0 era (ubiquitous, high bandwidth, highly lubricated UIs) with mailing lists (limited, slow, bare). People think more before chatting on MLs, their messages can be…

> I'd put the emphasis on density of information.

So much this. That effect is why I cringe every time I'm presented with an instructional video instead of text -- videos waste a lot of time to give me the information that could usually have been done in a page or two of text.

Re: The metaverse is bullshit

#367

Earlier quoted context omitted.

You might not know this, but Second Life was not, uh, a wide success. And Second Life is the one we remember from that era. There are dozens of these metaverse things from the mid-90s through the 2000s, none of which achieved the notoriety anywhere near Second Life. Off the top of my head: Sony's SAPARi / Community Place (1994), ActiveWorlds.com (1995), There.com (1998), Habbo Hotel (2000), myCoke (2002), Google Live…

SL was great and a lot of fun. It just had a rather clunky user interface, and probably other issues (nobody said it was easy). Nevertheless there was an explosion of creativity for a while. Nowadays Minecraft and Roblox seem to fill similar niches. That many attempts failed doesn't mean all attempts will fail. You may not know this, but there were other social networks before Facebook. There was Orkut and MySpace, f…

> Yet Facebook now is a billion dollar company.

Yet the social network as a concept that moved from one monopoly to another is a fad that is dieing. It certainly seems likely companies that have gotten their start from VR will succeed in collecting a lot of money and possibly diversifying successfully, but will VR end up being more useful than a FB style social site?

The basic problem with VR for me is that second life showed some potential that isn't going to happen because it is socially positive and a lot of negatives that make me want to kill VR as a medium before I have to deal with FB owning real estate in it.

FB has basically created the bifurcation that will limit the future of all new mediums. Half your friends will never use anything they participate in making the concept of social X a disaster for any X.

Re: The metaverse is bullshit

#368

Metaverse is not bullshit. It's a sign of desperation. Facebook has _nothing_ for the future. * Blue app is already on it's death bed. * Instagram is already seeing a massive decline in quality and engagement as its getting close to the end of its lifecycle. * They managed to survive Snapchat, but I think that made them think Instagram is too big to fail. Thus, they didn't go after TikTok. It was a mistake. * What's…

Facebook also has nothing better to spend the cash on – $60bn cash reserves in 2020 and revs are $120bn/yr growing at 30% y/y, what do you even do with that?

What is the income though? How much of that $120bn/yr is left?

Re: The metaverse is bullshit

#369
post #52

> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…

Most people would tell you that the car showroom experience is one of the enjoyable parts of buying a car - the new car smells and discovering the knobs and features, and how comfy the lumbar support is in the shiny new models - VR doesn't come close. I was CTO in an Augmented Reality company that did a lot of user testing (using AR to showcase products) so have atleast a rudimentary understanding of the technology a…

We just don’t have the compute to render a full universe experience in God mode.

Re: The metaverse is bullshit

#370
post #251

Earlier quoted context omitted.

Here’s a thought: maybe corporates will change and may even become obsolete.

I can think of endless scenarios of how this plays out, and that is not one of them. Corporations rule us today and will only continue to grow larger and more powerful. There's not a thing any individual or even a group of people can do about it because the vast majority of people either don't care or embrace it with open arms. See the futile fight for privacy some of us still care about as an example. We, the techno…

> There's not a thing any individual or even a group of people can do about it because the vast majority of people either don't care or embrace it with open arms.

I don't think history supports this prediction. We've been through several cycles of of this over the past few hundred years already -- the rise of powerful corporatocracy, followed by the people ultimately getting sick of that and knocking corporate power back.

I see no reason to expect that pattern won't continue to repeat as we move into the future.

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