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The metaverse is bullshit

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Re: The metaverse is bullshit

#291

Earlier quoted context omitted.

Past performance is no guarantee of future results They were successful with one thing. Now they are talking about something else. Why shouldn't "MetaVerse" be compared to the insane optimism of AI in the 1980'ies? Something that seemed just around the corner, but never arrived. It's like Thorium reactors: half the people think it's the next great thing, the other half thinks it will never come into production.

Timing matters. The latest generation of VR headsets are incredible. I feel like this point matters, the same way that Netflix needing broadband to be fast enough to stream video mattered.

You know Netflix started by mailing DVDs to people, right?

Re: The metaverse is bullshit

#292
I think it’s sad that all this needs to be given one exciting label when it’s actually multiple trends that aren’t even necessarily related.

One, it is inevitable that our concept of identity will continue to change. How people opt in and out of a persistent identity/persona/brand, and how that interacts with community standards, seems a key concern for the future. This can happen just as much in textual media as anywhere else.

Two, 3D worlds. Most tools we have today are more efficient ways of interacting than being embodied in a space. 3D games on 2D screens are fun but I see no need to somehow standardise and share these, and I certainly don’t want to move any of my day to day interactions into them.

Three, VR and augmented reality. The headsets are just bad. I don’t want to wear one at home, let alone at work or on a bus. AR apps are all janky demos on tiny screens. But it won’t always be like this, eventually let’s assume you have near perfect fidelity in a HUD on some nice sunglasses. That’ll be fun when it happens but it’s more than a decade off so I don’t know why people are making any bets on this stuff now.

Four, AI. When I finally have my cool sunglasses, I will immediately realise that the UI is dreadful. At that point, we better hope that AI and personal assistants have moved on or it’s all going to be for nothing. We will need subvocalisation tech to make these palatable for use at work or in public. If AI is good enough to service these interfaces, however, I strongly suspect the nature of work and life will be radically different anyway. Having a cadre of intelligent agents out there in cyberspace representing my interests? That’s cool, but also makes me think the actual metaverse is going to be optimised for machines not humans. We’re not going to be able to keep up.

Of these, the flashy 3D avatar stuff seems to be what people focus on and yes, does seem a trivially stupid idea. But despite my cynicism, I can’t discount the rest, beyond the fact that it all seems very far off.

Re: The metaverse is bullshit

#293

Earlier quoted context omitted.

I have a much younger cousin who's in their teens. Teens of today prefer text messaging because they don't have to show their face. Even when my cousins video chat they don't like to show their face and will aim the camera in other directions despite being in video chat.

I feel nobody “likes” video chat beyond small children and grandparents- I know I always endeavor to have connection issues.

The solution is simple. State that you are not comfortable with it. If others cannot respect that then that is their own issue.

Re: The metaverse is bullshit

#294

Text is mightier than the Metaverse. Kids can do video calls with their smartphones but prefer texting. We could discuss Hacker News stories with video chat but we prefer text. News and politics junkies prefer reading text tweets on Twitter to watching talking news anchors. Once upon a time Amazon was a company that only sold books. Dried ink on dead trees. And in the early internet age this book seller outperformed…

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Re: The metaverse is bullshit

#295
post #52

> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…

Very true. Also if I choose to drive a car in metaverse it would be either a Lamborghini Aventador or a clown car propelled by bubbles. The kind of sensible cars I would consider in real life would be way too boring in an environment where anything can happen :p

Re: The metaverse is bullshit

#296

Text is mightier than the Metaverse. Kids can do video calls with their smartphones but prefer texting. We could discuss Hacker News stories with video chat but we prefer text. News and politics junkies prefer reading text tweets on Twitter to watching talking news anchors. Once upon a time Amazon was a company that only sold books. Dried ink on dead trees. And in the early internet age this book seller outperformed…

Don't worry, we will also use text in the metaverse

Re: The metaverse is bullshit

#297

Earlier quoted context omitted.

You might not know this, but Second Life was not, uh, a wide success. And Second Life is the one we remember from that era. There are dozens of these metaverse things from the mid-90s through the 2000s, none of which achieved the notoriety anywhere near Second Life. Off the top of my head: Sony's SAPARi / Community Place (1994), ActiveWorlds.com (1995), There.com (1998), Habbo Hotel (2000), myCoke (2002), Google Live…

how come nobody is mentioning the inevitable cancer that kills every metaverse given enough time: griefers.

Yet social media has enabled, and arguably thrived on, griefing and trolling at an industrial scale.

What's worrying is...what if FB manages to create a metaverse that thrives on the same toxicity that FB itself does. And through the Oculus makes the tech cheap and portable enough to get a critical mass of people involved in it.

Re: The metaverse is bullshit

#298
post #61
post #20

Earlier quoted context omitted.

What’re you talking about? You can make a low end VR headset out of a $100 smartphone and a $5 plastic box today 5-10 years after VR starts to really take off, you’ll be able to get a decent standalone VR headset for $200 or less. They’ll probably be cheaper to make than laptops or TVs in the long run because of the smaller displays.

> "You can make a low end VR headset out of a $100 smartphone and a $5 plastic box" Have you ever tried that? Smart phones as VR are extremely disorientating and the latency of the gyro makes it unusable. I've got an Oculus Quest and it's amazing how well it works using the 4 camera vision-system instead of a gyro. What they were demonstrating in the meta-verse was facial-tracking attached to VR headsets, which is su…

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Re: The metaverse is bullshit

#299

Earlier quoted context omitted.

A number of NFT promoters have made the argument that other video games could support the WoW NFT and then that content would be portable across those games!!! Okay, but none do, and none will, and any other video game that did code in a substantially similar functionality would simply sell the same content in their own game, there's no benefit to the company to spend the time and money to make the content and not ge…

>A number of NFT promoters have made the argument that other video games could support the WoW NFT and then that content would be portable across those games!!! As the article points out this is a dumb idea that doesn't make any sense. You could port an ownership token from one game to the next, but the receiving game has to implement some semantics for that item that are completely divorced from the originating game…

Yeah and once you have built all this cross-platform integration and standardisation between the game companies involved….

They’ll find it’s easier to just use a centralised database they collectively run or contract out or whatever. The whole idea of putting the “ownership records” on a public blockchain doesn’t help the system work at all and adds a ton of complexity (not to mention environmental concerns).

But like, eh, yay blockchain!

Re: The metaverse is bullshit

#300
The web already teaches to think beyond the limits of physical reality. Take learning for example: compared to regular books, the web lets you instantly link between topics, pause and explore related resources, go back where you paused, rewind with newfound knowledge, explore multiple paths at once.

New abilities to interact is meant to fundamentally transform data in the same way the web added links, not merely put lipstick on existing pigs.

Instead, marketing execs (whose real goal is merely to sell more ads) want to recreate the boring experience of being stuck in an auditorium because this is what the aesthetic of "learning" looks like to them and they can't imagine learning differently.

A key difference is choice: you opt-in to look at something, you choose to pause and explore a topic further, you're not passively being marketed at like people who leave the tv on all day in the background.

It's so frustrating that there are so many exciting wonderful advances being done in all kinds of domains and they get overshadowed by the marketing gimmicks.

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