The Hypermedia API-driven internet is the Metaverse. And it's not happening anytime soon.
I thought that was just the World Wide Web.
> And it's not happening anytime soon.
It’s...what?
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The Hypermedia API-driven internet is the Metaverse. And it's not happening anytime soon.
I thought that was just the World Wide Web.
> And it's not happening anytime soon.
It’s...what?
I suppose similar to SSID, the Metaverse is a marketing plot to bring what's already happening (for decades!) in some circles to a wider audience. And marketing being a complex problem, I believe it's largely up to chance whether it succeeds in the long run or not.
The Hypermedia API-driven internet is the Metaverse. And it's not happening anytime soon.
> The Hypermedia API-driven internet is the Metaverse. I thought that was just the World Wide Web. > And it's not happening anytime soon. It’s...what?
> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…
How can Meta (and other Metaverse advertising companies) not be seen as an evil organization in context of the dystopian Cyberpunk futures it is so heavily influenced by?
Earlier quoted context omitted.
I'd say a sizable majority play Gran Turismo because it's a fun test of skill -- learning the controls of an intricate machine, the layout of the game's tracks, and achieving some form of mastery over it. And I'm also sure some people play it for the fantasy of doing car racing in a safe environment, which is a very dangerous, expensive, and inaccessible sport for a lot of people. So, perhaps I misread Tim Sweeney's…
>Tim Sweeney is basically saying "hey, look, this is the future, you can put your car in a video game" to Mercedes, who has already been doing this for years. I think the idea is that the Metaverse will give you as close to the real experience of being in that specific car as possible, a video game won't do that because any car placed in a video game must be subservient to the goals and mechanics of the game. The rea…
The experience of driving a real car is heavily influenced by the real world. Take those little flap things cars sometimes have to shield your eyes from the sun - the metaverse will first have to simulate an annoyance (possibly with harmful eye-melting ultraviolet light?) then let you mitigate it with the flap. It isn't obvious why people will want that or pay money for it. If they don't simulate glare, then what is the flap for?
Cars aren't independent of reality, they exist as well designed tools that allow us to do and experience things that we otherwise couldn't. When that gets translated to some sort of virtual space all the design decisions start to fall apart. The only thing that really carries over is to get the branding in front of a person to make them think of the name - which rather undermines the original "isn't going to run ads" thesis.
Earlier quoted context omitted.
I could not find much data but it seems that the finale of Games of thrones had 19 million viewers [1], while the books sold 90 million copies [2]. Since I guess the latter are cumulative over all the five books, it looks like books and series have a similar performance. Looking at something similar, the Lord of the Rings had around 80-90 million viewers (very rough estimation from the global box office [3]) while th…
While this data is interesting, it doesn't say how many people watched or read something, only those who paid to watch/read something, which is very different. I've purchased all of the books you've mentioned, but watched the films/series via other means that won't show up in the statistics, and I'm not alone in doing so or vice-versa. Books like Lord of the Rings gets passed through generations and loaned around as…
> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…
The corporate metaverse will be advertiser driven. You won't be able to put rocket launchers on a car except in specific zones where violence is allowed. You'll have to pay the metaverse operator to get your helicopter approved, and they'll want 30% of anything you make from helicopter rides.
All of this is an advertiser friendly second life with no reason to participate. I've had plenty of fun in VR but I want nothing to do with advertiser driven VR, and a metaverse even less.