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The metaverse is bullshit

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131–140 of 780 posts

Re: The metaverse is bullshit

#131

MetaVerse is not bullshit, but that's a future that I do not want to live in, and dont want my children either. And I'll do what I could to create better and more convincing alternative...

That’s very much my fear. It will happen, regardless of my feelings towards it, but I want no part in it.

Re: The metaverse is bullshit

#132
One thing that is very bullshit about the metaverse and also twitch/YouTube is the hype behind "creators". At some point "content" got dropped from "content creators", and people who have this particular hobby or job, rather than others, are elevated to the role of "creator".

Re: The metaverse is bullshit

#133
post #7

Facebook wants more power to censor ordinary people while platforming literal terrorists(Taliban associates, Iran proxies etc) at the same time.

I think the way the actual sausage is made is that they don't care who they platform. They'll deplatform anyone if enough people make enough noise and threaten their bottom line, but no one makes enough noise about Taliban terrorists or the Burmese military to threaten them politically.

I don't think they're even trying to consolidate power. They appear to be in the very unenviable position of hosting half the internet's public verbal diarrhea, with no freakin clue how to deal with it. No sympathy here for the devil, but this is basically inevitable whenever anyone tries to grab the brass ring and take over a totally chaotic system.

Facebook is essentially a failed state.

Re: The metaverse is bullshit

#134

Text is mightier than the Metaverse. Kids can do video calls with their smartphones but prefer texting. We could discuss Hacker News stories with video chat but we prefer text. News and politics junkies prefer reading text tweets on Twitter to watching talking news anchors. Once upon a time Amazon was a company that only sold books. Dried ink on dead trees. And in the early internet age this book seller outperformed…

sure, for information density, text is always king.

But real-time chatting is not dense, it s in fact very reduntant with lots of information being discarded left and right, and avatats can still text each other. The idea of 3d stuff is just an evolution of that imho, a messenger with extra stuff

We have this stuff already btw, second life users do that every day, but Zuck didnt even mention it.

Re: The metaverse is bullshit

#135
post #52

> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…

I'm patiently waiting for the desktop metaphor to die. I'm a very happy user of i3 (tiling) window manager and it's beautiful how efficiently it uses space. Meanwhile in the "desktop metaphor" world, interface designers have settled on fullscreen applications (skype, even music players) and tabs. Because no one wants to bother moving application windows around with mouse.

i3 is explicitly for power users, but someone will eventually take the idea of tiling window managers and make something with a low learning curve. And that will be the end of desktop icons and movable windows.

Re: The metaverse is bullshit

#136
post #52

> In a September 2021 Washington Post interview, Tim Sweeney imagined the future of advertising. "A carmaker who wants to make a presence in the metaverse isn't going to run ads," he said. "They're going to drop their car into the world in real time and you'll be able to drive it around. And they're going to work with lots of content creators with different experiences to ensure their car is playable here and there,…

In Second Life, you could create islands with their own rules, for example you could create a car racing game. Then when you enter the game, you can not fly around while you play the game. It really was very interesting, and amazing how many things people created in a very short time span.

You might not know this, but Second Life was not, uh, a wide success. And Second Life is the one we remember from that era. There are dozens of these metaverse things from the mid-90s through the 2000s, none of which achieved the notoriety anywhere near Second Life. Off the top of my head:

Sony's SAPARi / Community Place (1994), ActiveWorlds.com (1995), There.com (1998), Habbo Hotel (2000), myCoke (2002), Google Lively (2008), PlayStation Home (2008)

It was such a tired cliché by then that even Homestarrunner was making fun of it in 2007 [0].

Go look back at some of the early VRML hype from the mid 90s, it's like watching history replay itself. Most of it is before the era of the Wayback Machine, but there's a few good articles out there still [1] [2]. I can't even find any news writeups of SGI WebSpace, just screenshots, despite it being the VRML plugin for Netscape back then.

[0] https://youtu.be/j8dpa7QGZLE?t=147 [1] https://www.jch.com/jch/vrml/timeline.html [2] https://community-place.neocities.org/

Re: The metaverse is bullshit

#137

the good news is that the metaverse and the tech industry's very expensive obsession with trying to make it a reality will be a schadenfreude generator the likes of which we've never seen before The tech landscape is littered with failed attempts, but we have here two very technically successful companies, Epic and Facebook, both trying to re-imagine the internet as something different. I'm not sure I'd write them of…

Amen :)

The metaverse is poorly communicated. Revolutions start at level 1, but communication sometimes start at level 25.

level 1 for smart phones: Read email/chat while waiting for the bus

level 25 for smart phones: A large economy with global behemoth corporations built on the premise that everyone has computers in their pockets

Level 1 for metaverse: You can now work from your couch/porch/beachhouse/bustop as you don't need your screens

Level 25 for metaverse: Everything running in 2d on computers now gets translated to 3d in the metaverse, a new set of global behemoth corporations. Massive implications for code, data and anything big or complicated (think structural blueprints)

Whether revolutions succeed or not is decided by teens and twenty-somethings, not the 30+ crowd (parents dont get it, not now, not ever)

The real challenge here is creating hardware that is cheap and good enough that teens can and will buy it, just like with the smart phone revolution, if you get 90% penetration with the teens then the rest of the world will follow.

Quest2 costs about the same as one decent screen.

I am not a business analyst, but from where I am sitting it seems like they've at least got traction.

Re: The metaverse is bullshit

#138
post #35

I think people should not underestimate this. The presentation is cringeworthy, but VR is very attractive for teenagers and preteens. I know this from personal experience with my kids. Same with the concept of NFTs. Using real money to pay for an in game asset like a fortnite skin is completely natural to them.

Personal experience with my kids shows the opposite.

Lucky you.

Any tips how to get the kids to appreciate the real world more? It's not like I am not trying, but I also don't want to deprive them of computer games.

I basically grew up gaming and hacking on computers (starting with an Atari 800), and I liked it.

Re: The metaverse is bullshit

#139
post #39
post #35

I think people should not underestimate this. The presentation is cringeworthy, but VR is very attractive for teenagers and preteens. I know this from personal experience with my kids. Same with the concept of NFTs. Using real money to pay for an in game asset like a fortnite skin is completely natural to them.

What's the connection between NFTs and using real money to pay for Fortnite skins?

The connection is that both are instances of people paying real money for imaginary goods. I don't know how I feel about that, but intuitively it doesn't seem a smart thing to do.

Re: The metaverse is bullshit

#140

I'm sure Facebook is really excited to build a space they own and control completely, as well as have the ability to take a cut of all sales in it. Building a digital company town is right up Facebook's alley.

Zuckerberg did state, for this interview back in July ( https://www.theverge.com/22588022/mark-zuckerberg-facebook-c... ), that > ...just like you have the W3C that helps set standards around a bunch of the important internet protocols and how people build the web, I think there will need to be some of that here, too, for defining how developers and creators can build experiences that allow someone to take their avat…

Everything we have learnt about companies in the past decade or century makes me doubt this. One recent standard is Google's AMP, which was marketed as a standard to improve the web. It was shown in the recent court filings to be used as a way to impede header bidding and they added 1 second delays to non-AMP ads to give AMP a boost. Like we have clearly defined and enshrined in law the #1 law of all companies - maximize shareholder value. The second shareholder value conflicts with public good, there can only be one winner. Why is anyone surprised?

Comparing themselves to W3C is a nice trick but they are not at all alike. W3C is a non-profit funded by its members. Facebook is a shareholder-controlled corporation.

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