GeekStack Postmortem
geekstack.com
GeekStack Postmortem
1–10 of 38 posts
Re: GeekStack Postmortem
#2Re: GeekStack Postmortem
#3I'm sorry to see this. Peter was a friend, and it was great to meet someone else in Chicago working on similar stuff. (We joked that you can tell us apart because he's the Peter in Chicago bootstrapping a social game built in Rails, and I'm the Peter in Chicago bootstrapping a social game built in Rails.) I'm hoping he finds a way to reactivate this project or starts something else great. I had similar issues working…
This was mostly about me not wanting to face reality, and then finding out that reality didn't care whether I was paying attention or not. Lesson learned.
Re: GeekStack Postmortem
#4Re: GeekStack Postmortem
#5Re: GeekStack Postmortem
#6I think the way to go for solo devs is mobile (Android + iOS), since the project scope is often more limited / condensed and it's easier to get users with little marketing efforts.
Re: GeekStack Postmortem
#7Goddamnit, now I want to try writing my own online trading card game.
[1] http://www.amazon.com/Theory-Fun-Game-Design-ebook/dp/B004D4... only $4 on Kindle or $12 on paper
[2] Look for the ones he gives 4 and 5 stars. WARNING: Lots of reading
Re: GeekStack Postmortem
#8Re: GeekStack Postmortem
#9Re: GeekStack Postmortem
#10It puts "get-rich quick" hot heads under cold shower.
It shows why startup must be something to enjoy even if there is no money there.
It shows that quick growth is highly unlikely.
It shows that ~5-10 years of consistent effort is the must for success.