I think it's great to dig into this stuff, but I disagree with almost everything in this article. A 4 pixel grid is too fine to serve the purpose of a grid. I mean, you could do a 1 pixel grid, and everything would line up, but what's the sense in that? Grids are only visually meaningful when the base unit is a perceptible size. The author is striving for harmony, but grids are only one source it. The left margin in…
New Visual Proportions for the iOS User Interface
21–30 of 48 posts
Re: New Visual Proportions for the iOS User Interface
#22Re: New Visual Proportions for the iOS User Interface
#23I'm not a designer, so maybe I have no idea what I'm talking about. But @Aen, you sound like an idiot to me. On grids. A grid is a fantastic idea for a newspaper, or even for an iPad, where you have large elements which need to all be aligned. However, your eyes are not trained to jump around in pretty pixel increments, your eyes jump to what they want to look at. In other words, fuck "rhythm." When horizontally alig…
Re: New Visual Proportions for the iOS User Interface
#24Earlier quoted context omitted.
Content height is unpredictable so even with a baseline grid, you will still get half-visible content most of the time. I was just lucky in my example :D
But what’s the value of not having a remainder? I don’t quite understand. I can understand the value of not ending up with a remainder in print but on screens?
People can resize their browser windows to whatever dimensions they want; does that mean using any kind of grid or rhythm on the web is hopeless? Of course not.
Re: New Visual Proportions for the iOS User Interface
#25I'm not a designer, so maybe I have no idea what I'm talking about. But @Aen, you sound like an idiot to me. On grids. A grid is a fantastic idea for a newspaper, or even for an iPad, where you have large elements which need to all be aligned. However, your eyes are not trained to jump around in pretty pixel increments, your eyes jump to what they want to look at. In other words, fuck "rhythm." When horizontally alig…
I'd say fuck rhythm too if I'm not a designer. But I am and it's my job to look at things others don't look at. You can look at a 4-pixel rhythm as 8-pixel, 16-pixel or 32-pixel. 4 is just the lowest basic unit. Maybe I'm wrong but right or wrong isn't the point. Making people think and talk about something is.
What I'm saying is that "You can look at a 4-pixel rhythm as 8-pixel, 16-pixel or 32-pixel. 4 is just the lowest basic unit" doesn't improve upon our situation. The lowest basic unit is called a pixel. Grids make everything look consistent; but when the only requirement is that you snap to 4-pixels, things aren't going to look consistent, because you have far too much flexibility.
Re: New Visual Proportions for the iOS User Interface
#26- Things are different at the edges - Objects with text underneath are taller than ones without - Temporary features (pop ups etc) at the forefront of attention are a different size to things in the background - Things inside a clear frame might follow different, contrasting proportions to those outside
I'm not a designer but I am a drummer. Rhythm-by-the-numbers is boring. Good rhythm plays around the edges, and within the same beat (say four to the bar) people enjoy different beats laid on top (say, three beats). You can speed up and slow down, emphasise boundaries by adding a little extra time to the last beat of the bar, etc. Is visual design any different? Don't designers use the word "rhythm" precisely because it is a good metaphor?
None of this says Apple that has got it right. But the criticism just doesn't seem to have an aesthetic foundation.
Re: New Visual Proportions for the iOS User Interface
#27The samples in this article show less functional, less visually pleasing UIs.
Re: New Visual Proportions for the iOS User Interface
#28 3, 7, 10, 17, 27, 44, 71, 115.
Note that 4 x 115 = 460.Re: New Visual Proportions for the iOS User Interface
#29Re: New Visual Proportions for the iOS User Interface
#30I hope they don't change the visual proportions.. I think I got 44 hard-coded in 100 different places in my apps, and this includes stuff like custom buttons and images.