Live data from Hacker News

Oculus Quest is removing the Facebook account requirement

gamerant.com

111–120 of 249 posts

Re: Oculus Quest is removing the Facebook account requirement

#111

Earlier quoted context omitted.

Because of the security and risk implication of not preventing it. Goldman Sachs is both an investment bank and an asset management firm, literally the same company. However, they have clear protocols in place to separate the two sides because otherwise the opportunities for impropriety are too high. I could see a similar argument for separating Facebook and Oculus accounts.

Sure, but Goldman Sachs business model isn't aggregating and selling data. Facebook's is.

The fact that the two components of an analogy are not the same thing is the point of the analogy. If they were the same thing, the analogy would be useless.

In this specific analogy, the point is, despite having different business models, society benefits from either conglomerate separating their respective two aforementioned business units.

Re: Oculus Quest is removing the Facebook account requirement

#112
post #38

It begs the question: if they host the social media account and VR account and can reliably identify / link them on their end, and the laws and terms allow them to do so, does it really matter if they’re different accounts? It's still a win if you don't have a facebook account. For everyone else: I would assume that they will identify your accounts reliably.

>It's still a win if you don't have a facebook account. That's making the assumption that Facebook isn't just going to eventually force everyone to a "meta" account that spans all of their properties. Which is exactly what I expect they're going to do.

Reminds me of google plus

Re: Oculus Quest is removing the Facebook account requirement

#113

Earlier quoted context omitted.

You log into an ipad. What's the difference?

I use a pin code or thumbprint to unlock my iPad and login to Apples store I can root it and install alternative store What alternative software can I run on Occulus? That and all the extra engineering for managing users for business reasons not technical wastes real resources to prop up a technology company that isn’t interested in novel discovery, but servicing contemporary business obligations If they’re so smart…

You realize iOS roots are developed by third-party geeks and void your warranty (unless that changed in the years since I've interacted with iOS, but I'd be shocked)? Maybe we should indeed force hardware manufacturers to offer a rooting/open OS option by default, but it's a weird criticism when you start off the comment by licking Apple's boot. Further, Facebook actually does offer to open up your deprecated Oculus Go headset now that they are done with the 2 years of guaranteed support to its devs. As such, people can keep tinkering and keeping it up to date (Carmack's opening remarks yesterday address this) with the help of Facebook. That puts them quite objectively ahead of Apple in this regard, the company which was fined in court [1] for draining older iPhone's batteries and slowing them down thru software updates.

Guaranteed all these people in this thread wouldn't be losing their shit over a hardware account if it wasn't from Facebook's holdco. Forcing a Facebook account was creepy, a dedicated Oculus (well, Meta) account is normal and defensible.

[1] https://www.cnn.com/2020/11/19/tech/apple-battery-settlement...

Re: Oculus Quest is removing the Facebook account requirement

#115
post #88
post #85

Earlier quoted context omitted.

I can use an Android or iOS devices without logging into their respective app stores easily, hopefully they allow similar on Oculus.

What would you do with it? Side load apps? The games in the app store are presumably the reason 99% of people buy it.

This wouldn't change if it were a store account instead of a device account. Most people use google's play store but this doesn't mean every android device needs a mandatory google account.

Re: Oculus Quest is removing the Facebook account requirement

#117
post #18

Earlier quoted context omitted.

No, this would be an Oculus-specific account. There are enough legitimate criticisms of Facebook that we don't have to go around inventing false ones. Edited to cite the announcement transcript[1]: > And as we’ve focused more on work, and frankly, as we’ve heard your feedback more broadly, we’re on making it so you can log into Quest with an account other than your personal Facebook account . > ... I know this is a b…

Oculus no longer exists. It's Meta, which is The Facebook company.

And just to add a bit more color, Oculus-the-subsidiary became Oculus-the-brand in Sep 2018.

Re: Oculus Quest is removing the Facebook account requirement

#118
post #82

Earlier quoted context omitted.

Why the fuck do I need to log into my monitor?! it's bad enough the driver demands a running application which tries to sell me shit and pushes me into a place I don't want to be at all. It's literally hijacking my computer.

Why the fuck do I need to log into my monitor? Because you bought a system that only has apps from your monitor's app store available, and that means you have to prove who you are to use them. It's no different to phones, consoles, etc.

False, I purchased a VR headset to use with Steam VR (mostly), but I fully expected it to work in a standard way, with understanding to the variations in the handheld controllers.
Post reply on HN