Live data from Hacker News

Blender 3.x roadmap

code.blender.org

31–40 of 119 posts

Re: Blender 3.x roadmap

#31
I can guess from the comments what Blender does, but I am actually not familiar with the tool.

I wandered around the website provided in the link above, but didn't find a simple explanation as to what Blender is about.

Perhaps adding such an explanation to the website can be useful.

Re: Blender 3.x roadmap

#32
post #31

I can guess from the comments what Blender does, but I am actually not familiar with the tool. I wandered around the website provided in the link above, but didn't find a simple explanation as to what Blender is about. Perhaps adding such an explanation to the website can be useful.

Does https://www.blender.org not make it super clear?

- Render Engine

- Modeling, Sculpt, UV

- VFX

- Animation & Rigging

- Story Art, Drawing 2D in 3D

How much more clear could they make it?

Re: Blender 3.x roadmap

#33
post #31

I can guess from the comments what Blender does, but I am actually not familiar with the tool. I wandered around the website provided in the link above, but didn't find a simple explanation as to what Blender is about. Perhaps adding such an explanation to the website can be useful.

The front page literally goes through the features of blender, with screenshots and descriptions of features:

"Modeling, Sculpt, UV Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze.

· Full N-Gon support · Edge slide, inset, grid and bridge fill, and more · Advanced sculpting tools and brushes · Multi-resolution and Dynamic subdivision · 3D painting with textured brushes and masking · Python scripting for custom tools and add-ons"

not sure what else they could need, it does exactly what you're asking for.

Re: Blender 3.x roadmap

#34
post #14

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver There's a plotline for an episode of CSI crying out to be written here..

CSI: VRChat

Re: Blender 3.x roadmap

#35

Blender is such an amazing tool. I have a side business where I create 3d printed jewelry with my customer's fingerprints on it in gold and silver ( https://lulimjewelry.com ) and I use Blender on the backend for all of the jewelry creation. I run blender headless in a docker container on google cloud run. When needed I invoke it with an image and have a blender script "engrave" that image on the jewelry and output a…

I have a question about your business. Do you 3d print metal yourself?

No, I partner with a casting house.

And the metal is actually not 3D printed. How it works is the design is printed in wax first, this wax is then used to make a plaster mould into which the molten metal is cast.

Re: Blender 3.x roadmap

#37
post #19

If there was a single feature I could see added to Blender, it would be to share more functionality between objects and collections. Blender has an organizational concept called objects, which are containers with position, scale, rotation, and they contain within them the mesh data. These can be warped, arrayed, cast, decimated, etc, through the use of non destructive modifiers. Now, these objects can be combined int…

Collections and objects have fundamentally different purposes. An object's job is to anchor a bit of geometry information (e.g. a mesh) in the scene. Collections serve as hierarchical grouping and instancing. Instancing is specifically intended to not produce deep copies of objects. This is essential for creating some types of really complex scenes. Any modifier - destructive or otherwise - requires one or more deep copies to act on. Providing modifiers on collections isn't good UX because it blurs the line between what is and isn't an instance.

Re: Blender 3.x roadmap

#38

Earlier quoted context omitted.

I just wanted to say that your process sounds incredibly awesome. I was curious, what type of instance do you have running behind your Cloud Run job? I know rendering can be quite heavy on a CPU, but it sounds like you're running a series of commands to generate a model instead

Honestly I am running it on the lowest level instance, (1 CPU, 512 memory). And I dont actually do any rendering on this instance, just the STL generation. I use Threejs to display/render the STL once its done.

Cool setup; have you posted more about it?

Re: Blender 3.x roadmap

#39
post #17

Earlier quoted context omitted.

Totally agree. Some time ago I also ran Blender headless with a script to render 'product shots' of a product that is available in over hundred different combinations. What is also very nice is that you can turn on API hints when you navigate over an element in the GUI. So you can quickly learn how to access or manipulate data.

Yeah you can also have it print the python command called for every action you take in the GUI

Could you point me to some documentation for this? This has been the only hindrance for me to automate things without digging into the documentation myself

Re: Blender 3.x roadmap

#40
post #2

Great to see they're working on Metal support for the viewport (and Vulkan, of course). Apple took their sweet time coming onboard as a sponsor, but now that they have I hope it will give the developers all the support they need to work out the issues.

Fingers are very crossed for a touch-capable Blender.
Post reply on HN