And once everything is running on Chrome, oops we mean uhh the open web, we'll be able to track everything everyone does all the time, without pesky cookies! - Them, probably
Photoshop’s journey to the web
201–203 of 203 posts
Re: Photoshop’s journey to the web
#202Earlier quoted context omitted.
I’m not sure if you’re only accessing applications through a browser in this case but if you’re using Remote Desktop then why not Gimp or similar FOSS alternative?
Oh no, it's all in-browser apps. I use it when at work by connecting to my server through chrome and using those apps. We only have chrome access at work, in fact all port besides 80/443 are blocked.
Re: Photoshop’s journey to the web
#203Earlier quoted context omitted.
This is the Innovators Dilemma writ large. "The technology can never compete", but it gets better every year. The new Microsoft Flight Simulator is amazing, and they took that same rendering and can stream it to the browser (though not as a game as far as I understand) with Project Anywhere https://developer.nvidia.com/blog/streaming-simulation-and-t... I'm not saying that WebGL is ready to take on AAA games today, b…
How does Project Anywhere have any relevance to the point being discussed here? It does not run on WASM, it is not performance sensitive, it doesn't really "run" on browser. Although I do see a future of Gaming on browser. Not everything has to be AAA 3D Games. I want retro 2D Games. Games that were even possible with good old Flash.
Also, the original blog isn't only about WASM, that's just one of the technologies making this sort of thing possible.
Canva was built pre-WASM, so photoshop in the borwser, may be better with WASM, but I'd suggest it isn't a requirement.