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Photoshop’s journey to the web

web.dev

171–180 of 203 posts

Re: Photoshop’s journey to the web

#171

Earlier quoted context omitted.

Nomen est Omen, with a name like GIMP what can you expect. I mean, the software name is literally slang for a disabled person. Why don't they start from changing the name I don't understand.. Open Source projects have these odd ways of just sticking whatever somebody came up in the late 90s and rolling with that.

GIMP is an acronym (GNU Image Manipulation Program).

Yeah I know that. But do the people looking for a professional photo editing program know that. I'm just saying if you want to make it big or attract developers, maybe naming your software Gimp is not the best thing either..

Re: Photoshop’s journey to the web

#172

This reads like an ad for Google and "the Chrome team". "Chrome has been working to empower web applications that want to push the boundaries of what's possible in the browser" "Google Docs was a pioneer of this simplified access" "Early apps like Gmail showed that more complex interactivity and applications were at least possible" "No large project can be successfully completed without the appropriate tools for the…

Indeed. Also, using the generic web.dev domain to market Chrome reminds me a lot of Project NERA.

Re: Photoshop’s journey to the web

#173
post #16

Earlier quoted context omitted.

The lock-in has existed for years, regardless of where the app is running.

The lock-in definitely does not exist. You just aren't aware of the jail breaks.

I professionally use a vector editing program all day long, in this case Illustrator, and absolutely will not consider mis-affording pirated software.

Re: Photoshop’s journey to the web

#174
post #105

Earlier quoted context omitted.

I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. It is extremely difficult to develop high-quality games for a console, which has fixed hardware specs and a single vendor for the SDK. Any layer of emulation on top of that creates new problems and dilutes every single aspect of performance, sometimes in unpredictable ways. On top of that, buil…

> I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. Maybe we should stop caring for AAA games then? What happened to gameplay instead of "this new game has 10% more detailed graphic assets"?

The kind of games I really like are 4x strategy games, RPGs like Skyrim that have cinema-quality graphics, and highly mechanical games like Rocket League. The mobile equivalent for those games are always hot garbage when compared with the AAA version. The strategy games and mechanical games always fall apart because kbm/controller precision can't be achieved on a touchscreen, and the RPGs fall down because the graphics suck and the screens are way too small.

Re: Photoshop’s journey to the web

#175
post #4

A polite reminder that the (quite extraordinary) Photopea[0] is available which replicates most of Photoshop's features in the browser, and is free - with a paid ad-free option. 0. https://www.photopea.com/

The fact that Photopea is better than GIMP in so many ways (does GIMP still not have adjustment layers for non-destructive editing?), and was created by one person is a little depressing, but also inspiring at the same time.

A lot of the best software is made by one person. Large codebases and organisations have significant inertia that make producing good stuff hard. You’ll also get greater deviation from the mean in a single developer (so a lot of the worst software is also made by one person).

Re: Photoshop’s journey to the web

#176
post #164

Earlier quoted context omitted.

> I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. Maybe we should stop caring for AAA games then? What happened to gameplay instead of "this new game has 10% more detailed graphic assets"?

Well, I'm a gameplay programmer and I seem to always be busy somehow, so idk maybe you need to play different things?

Miles Morales was dope, really nice work.

Re: Photoshop’s journey to the web

#177

Really interesting how the browser is becoming the universal OS. It sort of gives more power/control to Google and reduces it from Apple and Microsoft. Would love to be in the executive meetings where they discuss the implications of this.

Really interesting how the browser is becoming the universal OS Firefox spent 2011-2016 creating a browser-based operating system called FirefoxOS (for smartphones). I used to think it was a terrible idea and a waste of Mozilla's resources. Now I wonder if I was wrong, and perhaps it was a good idea - but simply too early and too immature? https://en.wikipedia.org/wiki/Firefox_OS

WebOS and "iPhone OS 1.0" share those traits.

I understand the desire to leverage the technologies and talent we've invested into the Web, but as a platform it still reeks of its roots as a tool to display remote hypertext documents, and I would personally prefer to write "native" apps in a more tailored and coherent API and runtime environment.

Re: Photoshop’s journey to the web

#178

This reads like an ad for Google and "the Chrome team". "Chrome has been working to empower web applications that want to push the boundaries of what's possible in the browser" "Google Docs was a pioneer of this simplified access" "Early apps like Gmail showed that more complex interactivity and applications were at least possible" "No large project can be successfully completed without the appropriate tools for the…

Well, web.dev is owned by Google after all

Re: Photoshop’s journey to the web

#179
post #111
post #105

Earlier quoted context omitted.

I've been working in games for the better part of a decade, at AAA scale for the last three years, and this is pure fantasy. It is extremely difficult to develop high-quality games for a console, which has fixed hardware specs and a single vendor for the SDK. Any layer of emulation on top of that creates new problems and dilutes every single aspect of performance, sometimes in unpredictable ways. On top of that, buil…

Doesn't Nintendo sell a crapload of games written to run on a six year old mobile chip? Seems like there's a plenty large market for non-AAA games.

Yeah, with 3D abilities that no Web 3D API is capable of.

Re: Photoshop’s journey to the web

#180

Earlier quoted context omitted.

I've never met anyone who couldn't grasp the idea of programs running locally on a computer. Practcially every user of Android/iOS will understand it intuitevly. Back in the day anyone of all ages and abilities I knew on 90s-2000s hardware could download and install programs. Anyone who couldn't honestly wouldn't get much benefit from a computer. Indeed, the convenience argument is just a pretext. They long to see th…

I see these comments in virtually every web app thread that there is, and it's immediately clear that the people making them have never worked somewhere with a vaguely incompetent IT department (most companies). There are companies where adding a new application to the image/getting IT to install it requires forms, waiting, and sacrificing a small animal. Those people are also not paying for it and thus don't care at…

I was referencing my experiences of the average computer user in that time peroid, which was mostly but not exclusively home PCs. They managed. And I know nowadays many of them hate the constant UI changes and sluggish JS browser apps.

But as to organisations, if it is that bad, it sounds more like an exacting support contract or overly bureaucratic processes. (Or how things are in the public sector.) In either case, if the company makes the process of getting its work done needlessly tedious, then it deserves to founder and give way to the agile competition.

It is really unfortunate if this is a main reason that webapps are so popular with all their bloat, wastage and transience.

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