Our team is working to build out support for Unreal Engine 4 and Unreal Engine 5 to support WebGPU, so game developers and real-time 3D developers can export their creations to the web at near native performance and access features like computer shaders. Long term goal is to disrupt Steam and the App Stores. We're also working on WebXR support to enable UE VR apps on the web. If anyone is interested and wants to lear…
As a gamer though, why would I want to play any of these developers' games through the browser instead of Steam?
The ease of visiting a game like a website is sometimes preferred, depends on the game.
There's a game where the web client is mainly used to view streams of other players (instead of streaming video they mirrored the same packets they received/sent to your web client)