Earlier quoted context omitted.
> It's not even interesting that the M1 is "slightly" beaten by a Mac Pro's Xeon, because _nobody is doing raytracing on CPUs._ This is backwards - Nearly all major raytracing workloads today are done primarily on CPUs: vfx, animated film and tv, etc. There are several reasons for this, including memory limits and the lack of coherence in both path tracing algorithms and common acceleration structures. GPU-based trac…
Final renders may be done on CPU for maximum accuracy, but that's not what is being discussed . What's being discussed is desktop workstation rendering. Mental Ray, heavily used in the industry for feature films: GPU accelerated since eleven years ago. Pixar licensed a bunch of GPU rendering tech from NVIDIA in 2015, so that's six years ago. Autodesk Arnold After Effects Chaos V-Ray Weta Gazebo and Manuka ...all GPU…
After Effects doesn't really belong on this list?
Gazebo is a preview renderer explicitly designed for GPU use, it's not designed for accurate lighting or material look.
Manuka is not GPU accelerated (it used to be when first written, but it wasn't worth it given complexity of build setup for very little benefit, it's pure CPU now and has been for > 7 years).
Until the GPU renderers can run custom shaders (rather than just the stock shaders the renderers ship with), i.e. OSL supports full GPU support, high end VFX facilities aren't really using GPU renderers that much for final lookdev and lighting.
Smaller facilities which are happy using the stock shaders are though.