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John Carmack pushes out unlocked OS for defunct Oculus Go headset

arstechnica.com

191–200 of 316 posts

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#191
post #95

I'm really glad for what Carmack did. It's rather sad though, that support was dropped for this headset after only two years. As a reminder, the Oculus Go was released more than a year after the Nintendo Switch.

It was obsolete at launch, though. 3DOF is "poison the well" territory and not good marketing for VR at all.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#192

Earlier quoted context omitted.

Carmack made multiple fundamental breakthroughs in 3D graphics. Not only that, but he consistently positioned himself to commercialize those , which is not easy. His Quake 3 engine was the bread and butter of Id Software, generating billions in revenue. In recent times, he's done coronavirus simulations (I don't know anything else about that), and is doing AGI research. He's also a true hacker through and through. Si…

> generating billions in revenue. Source?

I was going to point out another HN'er that said this, but then I looked at the username and it turned out to be me in 2014. https://news.ycombinator.com/item?id=7509095

Well, at least my ideas are consistent.

As for the root source, I suppose I could just ask him now. But the idea came from a slashdot post. Carmack personally responded to some criticisms of Q3 code quality, and said that he was proud of it, and that it had generated a lot of revenue for the company.

Billions may have been off by a couple orders of magnitude though. I'm no longer sure.

Maybe not too far off, though. The revenue of Q3 Arena alone was $11M. Far more valuable is Id Tech 3, the engine that was licensed by many studios over many years. Unfortunately, I can't seem to find revenue numbers on that. I wonder if it's public.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#193

Earlier quoted context omitted.

This is why I still try so hard to buy physical copies of games, and if there is a GOTY Edition, to have the DLC be on-disk , as opposed to being a bunch of download vouchers. I wanna be able to play the freaking game in ten years without worrying about whether the game/console's online service is still available to do some mandatory authentication or version check.

Unfortunately, a lot of new releases need a 0-day patch to be playable. It's basically an anti-piracy/anti-early release measure. So if you really want to preserve a game on disk, you pretty much have to pick up another copy stamped at a later date to include all of the patches.

Calling it anti piracy is a bit of a stretch. It's just that companies realized that the printing of the physical media is no longer the point of no return from a development standpoint.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#194
post #61

Earlier quoted context omitted.

Of course for military equipment there are also other cost drivers - more demanding specs, less units produced to spread the development cost etc. etc.

This is true, but you may find that if you had to support something (and keep it relevant) across 20 years those specs and requirements may look much the same whether they are military or civilian. For example, the amount of bending of the case of a device has to be DRASTICALLY less to allow effectively sealing contaminants out for 20 years vice 2, as well as the seals themselves being an order of magnitude better if…

I've worked with EE's who spec'd a $300 high quality motor when a $20 one was powerful enough but didn't have lifetime specifications because the extra $280 was less than the cost of the service call to replace the motor.

When you start designing things to last a long time AND be very reliable, the cost increases very quickly in ways that are not always predictable.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#195
post #64

Earlier quoted context omitted.

> the job market favors engineers hopping around instead of staying at one place Does it? That's a fair description of the consulting space, but I don't think it's an accurate representation of the job market as a whole. When product companies hire software engineers, they tend to aim for the long haul.

You'd think. Most career advice I get is you need to jump ship to get an actual pay raise. Maybe stay 3 or 4 years. Not enough to build up deep knowledge, at least compared to older engineers imo

I think this is specific to certain areas of the software market. I'm in embedded systems and the engineers I've worked with generally stay much longer than 3-4 years. There's a former co-worker on my LinkedIn who's my age and she's been with the same company for over 20 years.

I quit my last job after 5 years and over my 30 year career, that's the shortest stint I've had.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#196

This is tangential, but I really wish that their would be legislation, valid retroactively, to enable old unsupported devices to still be utilized. I think this goes somewhat beyond right to repair? Take for example digital backs for medium format cameras - these things are built in low numbers, with high end FPGAs and camera sensors, with JTAG interfaces ready to go and everything - but then forgotten about a few ye…

What if we required lifetime warranties for everything? By lifetime I mean human lifetime, not lifetime if the device. It sounds crazy when thinking how it’d work out in practice, especially with electronics, but we need drastic action like this to respond to climate change.

I don't want a warranty. I want my relationship with the company to end as soon as our transaction is complete. If something is worth repairing, I want to be able to pay whoever I want a reasonable price to repair it, regardless of what condition its in or how it got like that. I don't want a company dictating how I utilize and maintain my property potentially decades after I purchase it, and I don't want to pay an absurdly high amount for something I'm going to replace in a few years just because somebody may want to utilize it for far longer.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#197
post #5

> allowing for a randomly discovered shrink wrapped headset twenty years from now to be able to update to the final software version, long after over-the-air update servers have been shut down. This resonates so much with me. Each time I setup a new device that requires an Internet connection, I think about how we can enjoy booting 30 years old retro computers and how the next generation will not be able to do the sa…

The same is true of some of the best work being done on the web, such as the NYTimes interactive infographics. Because they are so JS-heavy, and reliant on CI/CD pipelines for deployment, on custom CMSes, there is no way to archive them in the way that static pages containing just text and images can be archived on the Wayback Machine. Heck, even Flash projects from 15 years ago still run fine when compiled on Ruffle…

This goes against the idea that software is "art" in the sense that most works of art are created to physically endure over time.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#198
post #148

Imagining that future is about people wearing VR devices on their head (even as minimal as a pair of glasses) is hard to grasp. "In their head" would be a different matter but that is not what the current technology is focusing on (apart from Neuralink). Edit: not propagating for any such vision the future! just noticing that wearing stuff on head would be clunky and impractical for true immersion.

As a person who wears glasses, I'm very excited for AR devices. A great input device* and incremental improvements in the battery tech and energy efficiency would make them ideal for on-the-go computing, reading, and note taking. * https://wefunder.com/tapwithus looks promising, and facebook bought up companies doing similar things. A ring with a touch slider, gyroscope, and a button would be interesting.

I e purchased and learned how to use a tap strap. Unfortunately it doesn't really live up the the hype and after a few frustrating months of practice and work it now lives in a drawer collecting dust.

Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset

#200

> allowing for a randomly discovered shrink wrapped headset twenty years from now to be able to update to the final software version, long after over-the-air update servers have been shut down. This resonates so much with me. Each time I setup a new device that requires an Internet connection, I think about how we can enjoy booting 30 years old retro computers and how the next generation will not be able to do the sa…

It is refreshing indeed to see a move like this. Too many times, companies have just obsoleted products, turned off the servers and/or yanked the app (or had it yanked for them by $GATEKEEPER) needed for them to function, and left the buyers in the lurch. Speaking for myself, it's a huge factor in my disillusionment with tech. It was also the reason I've never bought a VR headset in the first place, even before Facebook wormed its way into Oculus.

Is it too much to ask for vendors to do the right thing?

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