I’ll never get over the sale of Oculus to Facebook.
John Carmack pushes out unlocked OS for defunct Oculus Go headset
21–30 of 316 posts
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#22Earlier quoted context omitted.
The same is true of some of the best work being done on the web, such as the NYTimes interactive infographics. Because they are so JS-heavy, and reliant on CI/CD pipelines for deployment, on custom CMSes, there is no way to archive them in the way that static pages containing just text and images can be archived on the Wayback Machine. Heck, even Flash projects from 15 years ago still run fine when compiled on Ruffle…
Huh? JS can be cached and preserved just like anything else. Even the (presumably JSON or CSV) data could be cached, though I don't know if the Wayback Machine follows API endpoints by default
JS that requires requests as you interact with it will need an implementation of the server it uses (the subset and data of it's endpoints)
How do you preserve that?
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#23Wasn’t he supposed to be developing AGI?
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#24Earlier quoted context omitted.
It's pretty likely they will; they'll just have to crack them first. Pretty much everyone does it with retro consoles today, since CDs are inconvenient and expensive for the core audience of that wants to play video games and DRM is always breakable. It'll probably be easier though, because it almost assuredly won't require you to take out a soldering iron, like you have to with most legacy consoles.
As systems get more complex, cracking/emulating them gets more effort. We already see this in old stuff. DOS games run great in dosbox, because the IBM PC was pretty simple. Same with the gameboy, snes, etc. When you get to more modern things like Windows 98 games, PS3 games, xbox360 games... Most of those are much harder to emulate/crack/archive. They have more complex copy protection schemes, interact more deeply w…
The PS3 and 360 aren't actually harder to emulate because they have more complex copy protection; they're hard to emulate because they're very novel systems (hardware-wise) and developers had to use all sorts of tricks, which is something their successors are not.
Meanwhile, the PS4 is literally just a PC and already has a pretty good emulator (if early), because the PS4 has desirable exclusives. The author of it only started writing it a couple years ago and it's already booting commercial games and has a handful playable; way faster than old emulator development was! The Xbox One is literally just an NT PC and lack of emulation is largely because there's not really a point to, yet; it's just a PC and has very few exclusives.
The Switch is literally just a phone with a controller and had its first emulator booting commercial video games within the first two years, because it had desirable exclusives.
The Quest is literally just a phone (even moreso, because it's literally Android and even their window manager is just a layer over Unity). It isn't emulated or cracked because it has no really great exclusives and Facebook allows as much piracy as you want.
Windows 98 games are actually pretty easy to emulate; very little at all doesn't work with QEMU out of the box, and that heavy-handed approach probably isn't necessary for the consoles of the future; the PS4 has a great emulator that's basically just a compatibility layer like WINE is, because again, it's literally just a PC.
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#25Earlier quoted context omitted.
The same is true of some of the best work being done on the web, such as the NYTimes interactive infographics. Because they are so JS-heavy, and reliant on CI/CD pipelines for deployment, on custom CMSes, there is no way to archive them in the way that static pages containing just text and images can be archived on the Wayback Machine. Heck, even Flash projects from 15 years ago still run fine when compiled on Ruffle…
Huh? JS can be cached and preserved just like anything else. Even the (presumably JSON or CSV) data could be cached, though I don't know if the Wayback Machine follows API endpoints by default
> presumably JSON or CSV
That's presuming a lot. Even if it's accurate for most/all NYTimes infographics today, it doesn't mean it's accurate tomorrow, and it isn't accurate today for a lot of other sites.
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#26Earlier quoted context omitted.
It's pretty likely they will; they'll just have to crack them first. Pretty much everyone does it with retro consoles today, since CDs are inconvenient and expensive for the core audience of that wants to play video games and DRM is always breakable. It'll probably be easier though, because it almost assuredly won't require you to take out a soldering iron, like you have to with most legacy consoles.
As systems get more complex, cracking/emulating them gets more effort. We already see this in old stuff. DOS games run great in dosbox, because the IBM PC was pretty simple. Same with the gameboy, snes, etc. When you get to more modern things like Windows 98 games, PS3 games, xbox360 games... Most of those are much harder to emulate/crack/archive. They have more complex copy protection schemes, interact more deeply w…
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#27Earlier quoted context omitted.
Maybe it means "full time, but I reserve the right to not be CTO at a time of my choosing."
Well that just sounds like most US jobs (i.e. at-will employment). And if the point is that you're clarifying with your employer that you're looking for an exit (even if it's not immediate) it probably means the employer (and maybe you are helping) is interviewing for your replacement with the goal of eventually finding it. Hence my curiosity that it's been 2 years and they haven't got a new CTO.
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#28Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#29Earlier quoted context omitted.
The same is true of some of the best work being done on the web, such as the NYTimes interactive infographics. Because they are so JS-heavy, and reliant on CI/CD pipelines for deployment, on custom CMSes, there is no way to archive them in the way that static pages containing just text and images can be archived on the Wayback Machine. Heck, even Flash projects from 15 years ago still run fine when compiled on Ruffle…
Huh? JS can be cached and preserved just like anything else. Even the (presumably JSON or CSV) data could be cached, though I don't know if the Wayback Machine follows API endpoints by default
Re: John Carmack pushes out unlocked OS for defunct Oculus Go headset
#30Not at all saying they don't exist, but the job market favors engineers hopping around instead of staying at one place a while to become experts in things.